// floating card image

Tuesday, September 2, 2014

A Style for Each – Tokens

November 30, 2011 by  
Filed under FAQ, In-Depth FAQ

Sub Themes

Welcome back to yet another round of looking into Sub Themes. Hope you had enjoyed last long article of the Sub Themes of Reanimator and Sac & Recur where we explained how each work. As explained in the last article, both Sub Themes seek to fill the graveyards with creatures then bring those creatures back from the graveyards. The difference being, Reanimator seeks to bring high power badasses creatures which normally takes longer to hard cast; while Sac & Recur creatures would cast and then sacrificed for other effects, landing them in the graveyard ready to be recur back to the battlefield for an encore of their Enter The Battlefield effects. Both Sub Themes have an obvious weakness against all graveyard hates, which when hit, could render both Sub Themes totally useless and vulnerable. So with the recap done, let’s all move on to today article. A much more straight forward Play Style, Tokens.

Tokens:-


Pros:

The more there are the better it gets. That is the aim of this Sub Theme; to generate tons of tokens as fast and many as possible and then use them to your advantage. Generation of tokens could range from triggered effects; activated abilities; Enter The Battlefield & Leave The Battlefield effects. As your choices are vastly dependent on the Color Identity of your General, it is vital to choose a General with Color Identity where Token generation is vast and abundant, like White & Green. Usually when choosing between two spells or effects which could produce Tokens, unless the other one has a better effect other than producing Tokens, always go for the one which produces more Tokens. Also permanents which produce Tokens, especially those which can produce tons of Tokens repetitively, are very useful here too. There may be more out there but here are some of the cards you may consider for Token generating:-

 

After these tokens are generated, you have the choice to either attack your opponents with them; or sacrifice them for other effects. Options are only limited by your Color Identity. For starters, here are some choices available after you have your army of Tokens:-

  • Beastmaster Ascension / Overrun / Titanic Ultimatum – Although vast in numbers, Tokens are usually low in their power, some even having zero power. These cards help to turn your mini-size force of weakling Tokens into a titanic army of brutes
  • Goblin Bombardment – Each Token is one damage. If you could pull off an infinite combo for infinite Tokens (Earthcraft + Squirrel Nest), then you have infinite damage… Earthcraft is also good for mana acceleration if you just have it alone on the battlefield since each Token could be used with Earthcraft to untap a basic land
  • Skullclamp – Tokens are generally small in the toughness and highly dispensable. So this Artifact is usually “1: Draw two cards”
  • Nomads’ Assembly / Parallel Evolution / Saproling Symbiosis – Doubles your army with more Tokens for more damage or more sacrificial needs
  • Epic Struggle – If all else fail… Just leave everyone behind and wait for your victory…..

 

Cons:

As with all creature hordes theme, mass removal is the bane of Tokens. The main aim of this Sub Theme is to generate tons of tokens. Often you be over committing to the board only to be foiled by your opponent with 1 timely Wrath of God, totally resetting your effort and morale to zero. That said, it is not impossible to fight against this wipeout:-

  • Caller of the Claw / Kinsbaile Borderguard – Both replenishes your army after the big wipeout though Kinsbaile Borderguard is Kithkin Tribal theme heavy
  • Use of non-creature permanenets to produce Tokens – This is more of a choice of cards. When choosing Tokens generators, try to go for those non-creature type permanents. This is to help you to recover after the Wrath since your Token generator is not affected by it

 

Generals of Choice:

  • Teysa, Orzhov Scion: – She generates Tokens and also help to deal with opponent’s Creature threat. Black and White also provide decent amount of Control

  • Nath of the Gilt-Leaf: – Partial disruption with its upkeep ability. Pair with discard theme to maximize Token generation. Elf Tribal theme also.

 

Tokens is generally an en mass tactic to overwhelming your opponents with creatures. Since creatures are always in production, if you play it right, they could be sacrifice them for many effects, from drawing cards; dealing damage; destroying stuff; the possibilities are quite endless depending on the Color Identity you had chosen. As with any Aggro theme or creature based themes, caution is to be taken for over development if opponents pack board sweeper (not everyone does but it would suicidal to over develop when you know for sure he or she has one right now…). Since the main goal of Tokens is to produce as much Tokens as possible, you cannot just stop producing for fear of board sweepers. Therefore recommended preventive measure to counter an opponent’s board sweeper is to include some non-creature permanents to produce your Tokens. So with all the above said, we are done with the Sub Theme, Tokens. Do be back for more on other Sub Themes.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

Comments

5 Responses to “A Style for Each – Tokens”

Trackbacks

Check out what others are saying about this post...
  1. [...] following our Play Style introduction. Last article we looked at the genesis of life, creation of Tokens. We talked about how Tokens use the advantage of horde to attack and sacrificial effects to [...]

  2. [...] Life Gain Style. The second ability, featuring the new keyword mechanic Populate, plays into the Token Style. Using the Populate ability may not look very big of an effect since most tokens we commonly see [...]

  3. [...] all your Creatures into 5/5 Dragon tokens. Great use for the tokens that a Token Style can [...]

  4. [...] The very first Ajani who introduces us to him as one who could empower his allies’ souls; either by empowering or healing them. This is shown in his abilities to gain you life and give your army +1/+1 counter. He even gives your army Vigilance until end of turn in the process. This is very good if your EDH deck focus on Creature horde tactic, overrunning your opponents with tokens. His ultimate of creating a White Avatar token with power and toughness each equal to your life total can be quite underwhelming though. As mass removal is very common in EDH, it might not be beneficial to use the ultimate unless you are able to give it Haste so it can kill on the same turn it enters the battlefield. Mainly more recommended for Life Gain and Token decks. [...]

  5. […] Flying (2x Elspeth Emblems). Elspeth v3.0 is very versatile in that you could either use her in a Token style deck for her token producing ability; or use her for her controlling board sweep ability. Either […]



Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!