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Thursday, July 27, 2017

Set Review Commander 2013 – Prossh, Skyraider of Kher

September 3, 2013 by  
Filed under Commander/General Ideas, Review

 Commander 2013

Welcome back fellow EDH-ers, we shall now continue with the other previewed Commander from the Commander 2013. The other announced Commander comes from the valley of the MtG “cockroaches”, the Kobolds. Kobolds were first printed in the expansion set, Legends. They were a race of zero mana Red 0/1 Creatures with a couple of Lords to pump them up. As a nostalgic nod to them during Time Spiral, Kher Keep was even made to remembrance them. Also probably terrorizing them may be the Roc of Kher Ridges and Scourge of Kher Ridges which might be hunting them as food. Which brings us to today previewed Commander; Prossh, Skyraider of Kher.

 

Jund Shard: Prossh, Skyraider of Kher

Prossh, Skyraider of Kher

He who brings his own army to the battlefield shall also brings his own food.

The look of Prossh resembles a lot like the Scourge of Kher Ridges. It feels like Prossh is like a greater Scourge of Kher Ridges with all those fire on its body. Ability wise, Prossh has the standard Dragon ability of flight and also the standard stats of most Dragons. The firebreathing ability here is a bit different here though as it is more in line with Jund. Prossh requires the sacrifice of another Creature to get +1/+0. This may seems like a bad deal if not for its casting trigger. Prossh brings with it an army of Kobolds equal to the amount of mana spent to cast it as you cast it. This means that you get the army of Kobolds even if Prossh was countered in the process; giving you a chance against counter decks. Normally that would be six Kobolds of Kher Keep tokens. And if you recast Prossh from the Commander zone, that would be plus two with the each Commander tax paid.

Scourge of Kher Ridges

Distance relative maybe?

 

As a Commander or As a Commoner

Prossh makes quite an impact with its army bringing trigger. Given the right combination, it could easily kill off an unexpected opponent as you cast it. One such combination would be to combo Prossh with Ogre Battledriver. This combo allows Prossh and its minions to attack the turn they enter the battlefield and with +2/+0 too, adding up to a total of 19 damage just by one attack. And also in line with its color identity, you could also throw in Doubling Season to double all those Kobold tokens, adding up to twelve Kobolds and with the above combo a total of 29 damage. If you go further from there, Grave Pact or Butcher of Malakir also grants great benefit from Prossh’s power pumping ability killing opponents’ army as you pump it. The good thing about using Prossh as the Commander is that since the Kobold creating ability is triggered on cast, you still get the Kobolds even if Prossh is countered thus making recasting it with Commander Tax not so bad of a deal. Although you may also decide to keep Prossh in the graveyard every time it is killed and retrieve it from there to cast again rather than sending it back to the Commander Zone. Because as we Chinese always say, “If there is no fish, prawns will do”, getting six Kobolds each time is still good enough.

 

If there is any down side to Prossh that would be its casting cost. Prossh has a high casting cost to begin with. With that the Commander tax also cost much more as you recast it again. If your deck is not built to create massive amount of mana, Prossh would be out of casting range very soon if you plan on abusing its casting trigger combined with Commander Tax.

Kobolds of Kher Keep

They had been around for so long that we don’t even remember they were there…..

 

Conclusion

Pros and cons aside, Prossh is pretty decent by its own casting cost. Its color identity has many ways to allow you to return to the hand for recasting. Green has lots of ways to do that. To name one, Genesis would be a fine example. You could keep returning Prossh until the point that your opponents can’t stand it anymore and decide to exile Prossh, “forcing” you to get more out of it. If you go into the other colors, you could also use Black instead to return it for recasting. Cards like Endbringer’s Revel; Malevolent Awakening; Oversold Cemetery; Phyrexian Reclamation; Tortured Existence all do just that. If you do not plan on abusing its casting trigger, then this is one way to abuse it. It is not a must that you have to abuse Prossh casting trigger since it has a very high casting cost by itself. With its color identity, you could use the ways mentioned above to return Prossh for recasting when needed. Making it the Commander will speed up the process as you don’t have spend time finding it from the deck. Just sets up the combo parts and summon it when things are ready. But I think it would be advisable to use Prossh as the Commander so you do not have to waste tutors to search for him but rather use them for combo pieces.

 

Do leave a comment below and tell us what you think of this new “Jund” Commander. With that we shall end off today article of the Skyraider. Do stay tune for more of our reviews on the other Commanders as they are previewed from Commander 2013.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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