// floating card image

Thursday, July 27, 2017

Set Review: Commander 2013 – White

August 24, 2014 by  
Filed under Review

Sphere of Safety

All about that extra protection.

It was finally out, the Commander 2013 sets. As the play group I am in had purchased and started building decks on the new Commanders, I also proceed to see how the new cards from the new set have to offer. As with the first Commander set, there is a total new 51 cards. We shall look at each card in regard to their political and self value. Also we would also talk a little about how each might fare or impact in normal variant, especially the Legacy where they are only legal in.

 

New Mechanic:

As with the first Commander set, Commander 2013 also brought with it some new mechanic. I got to say I am quite impressed with what Wizards had come up with for this set. There is more focus on political play for this set, and this time round even more so on the Command Zone too.

Tempting Offer

  • This cycle of mechanic starts by having you have the effect of the spell, follow by each of your opponent who may choose to also have the effect of the spell. Then you get an extra effect of the spell for each opponent who chose to have the effect of the spell. Many of times in EDH multiplayer games, especially in my play group, we openly talked about choices of spells; should one counter certain spells; could anyone else deal with a certain Creature entering the battlefield if I do not counter it now. Tempting Offer gives you something to bargain with your opponents. Although it may end giving the person who cast the spell with Tempting Offer gaining the upper hand if everyone took the offer. This would boils down to how the person would do his political trickeries then. Not exactly too overpower but tricky mechanic to play.

Left or Right

  • Players choose Left or Right as this resolve. Then the effect will differ according to the choice made which usually alters the order of the spell will take effect or which opponents can attack. Another ability which is made for multiplayer.

Command Zone

  • This is again not a new thing but is mentioned on cards now. There are just more cards which can interact with the Command Zone.

 

White:

For this article we will start with the White cards first. In total, there are 8 mono White cards in the set as follows:-

Act of Authority

Act of Authority

  • This looks very much like Oblivion Ring for Artifact and Enchantment except the target is exiled permanently even when Act of Authority is gone. The upkeep trigger can be somehow of a double-edge sword since it switches control to the controller of the Artifact or Enchantment you just exiled with Act of Authority. Usually this could create some form of balanced chaos at the table since you had given everyone a tool to deal with Artifact and Enchantment during their upkeep. One way to counter this maybe to protect your Artifacts and Enchantments with Hexproof or Shroud. Though that would means you are left out of the fun of exiling stuff with Act of Authority after you use it once at your upkeep. That countermeasure may also at the same put a target on you since you started the whole chaos, though you shall remind your opponents that if they do not like the Act running around they could just exile it at the beginning of their upkeep.
  • In some way, this is a 1WW exile two target Artifact or Enchantment. Once when it enters the battlefield and once more at the beginning of your upkeep if it ever hits the battlefield. Might be a good way to get rid the Swords ever so popular in Legacy.

Angel of Finality

Angel of Finality

  • Graveyard is one resource which many like to exploit in EDH. There are already quite a number of graveyard hate in the form of Artifacts. This Angel provides White with another way to exile graveyard and also a Flying body to beat down with. Another good point is that it exiles target player’s graveyard instead of all, sparing your own graveyard.
  • To be honest, I cannot see the potential in this card. Most of the graveyard hate already used in Legacy is much lesser to cast. At the very least it might be use as the graveyard hate and a beat stick at the same time since it is after all a 3/4 flier.

 

Curse of the Forsaken

Curse of the Forsaken

  • This is like a tribute to the old cycle of Vow Auras and also a new take on the Curse from Innistrad block. The Curse makes the enchanted player more tempting to be hit, gaining them life for attacking the cursed player. Although gaining immense amount of life does not win you the game, it does allow you to live longer to do more stuff. This Curse will tempt everyone with that option to draw the attention from you.
  • It gives for an interesting choice but not much of a big impact as I see it. Legacy decks which use Enchantments, like the Enchantress deck, have better options than this.

 

Darksteel Mutation

Darksteel Mutation

  • A good way to neutralize opposing Creatures and Commanders as long as the Aura can hit the Creature. If you are able to cast this at Instant speed, it can also be use as a way to save your Creature or Commander from death; provided you have ways to get rid of the Aura after that.
  • Might not be a good way to neutralize an opposing Creature. Although the Creature loses all other abilities and becomes a 0/1, Legacy is chuck full of Swords. You will still be facing a 0/1 Indestructible Insect with a lot of Swords and skull equipped.

 

Mystic Barrier

Mystic Barrier

  • One of the new cards with the “Left or Right” mechanic. A very defensive Enchantment. This could be better than Ghostly Prison and the likes as each upkeep you choose the side which would end up with lesser or no Creatures attacking you. This is very much due to the fact that mana always build up in EDH games and unless you are playing a Land-D deck, opponents usually will be able to pay for the attack costs.
  • Not really any impact on normal variant since regardless of which direction you choose as the opponent seated nearest to any player in the last chosen direction will always be the same opponent.

 

Serene Master

Serene Master

  • A very powerful blocker. Given the right enhancement, this Creature could be your ultimate blocker surviving even when blocking attackers with Deathtouch. This is done so as the Deathtouch attacker will not deal any damage when its power is exchange with the Master. Just be sure to leave his power at the lowest.
  • Serves as the same ultimate blocker in normal variant too. Only problem is that most attacking Creatures in Legacy have some form of evasion or enhancement that make them almost near unblockable, making the Master rather useless in this regard.

 

Tempt with Glory

Tempt with Glory

  • The White part of the Tempting Offer cycle. This in my opinion is one of the less possible to tempt your opponents of the cycle. Cast at the right time, this would be a win more situation. As with most political cards, you may think of casting this card not to pump up your army but rather to pump up your “allies” army to finish off a tough opponent. More of a Group Hug style of card instead of self pumping.
  • There are much better and cheaper cost cards to pump up your army in White for normal variant.

 

Unexpectedly Absent

Unexpectedly Absent

  • I see that this could use two ways. The obvious way is of course to target it at your opponent’s stuff; the other is to save your nonLand permanent from destruction by paying zero for X and drawing it back when your turn come by.
  • In some way, this works like Boomerang which bounces stuff to the top of the library instead of hand.

 

And with that we are done with the White cards. The above are solely my opinion on the new White cards. Do leave a comment if I had missed out some interesting ways to use them or maybe share a way you had found to break the cards in either EDH or normal variant. The review of the rest of the set will be coming soon.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!