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Thursday, July 27, 2017

Set Review Commander 2014 – Teferi, Temporal Archmage

September 14, 2014 by  
Filed under Commander/General Ideas, Review

Teferi, Temporal Archmage

Timeless Throwback

As the days and months passed by with the year 2013 left with only a couple of months before coming to a close, we were greeted with the announcement of the EDH new Commander 2014. The very first Commander set, printed back in 2011, was focused on the wedge colors and enemy colored combinations, something which the set Khans of Tarkir is about now. We were given 10 wedge colors Commanders and 5 enemy colored ones adding to a total of 15 Commanders, all providing many interesting deck building directions for EDH. Continuing on, Commander 2013 gave us 10 more new Commanders but with the Shards allied colored combination, with 5 of them having direct interactions with the Command Zone. The main focus this time round for Commander 2014 is on mono color and as per previous sets it also bring to us yet another interesting Commander mechanic, Planeswalker Commanders.

 

Teferi, Temporal Archmage

Teferi, Temporal Archmage

Card Name: Teferi, Temporal Archmage

CMC: 4UU

Types: Planeswalker – Teferi

Card Text:

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of you library.

-1: Uptap up to four permanents.

-10: You get an emblem with “You may activate loyalty abilities of planeswalkers you control on any player’s turn any time you could cast an instant.”

Teferi, Temporal Archmage can be your commander.

Loyalty: 5

There seems to be flashback theme in Commander 2014 as Wizards stated that there will be 5 mono colored Planeswalker Commanders and 5 more mono colored normal Creature Commanders who are all historical figures in MtG past who didn’t have a card made for them when their name first appeared. Judging from the appearance of Teferi, we are speculating the rest of the Planeswalker Commanders are also known Planeswalkers from the past. This Teferi was in fact when he first appeared in Time Spiral set before he gave up Planeswalker spark at the end of the set story, becoming what he was as a Creature. When Teferi was printed as a card back then, the Planeswalker card type was not introduced yet. Adding to the fact that Wizards was also trying to down power the Planeswalkers so they will not be too powerful as cards leading the killing off of many old Planeswalkers. Thus long story short, Teferi sort of “lost” his chance to be printed as a Planeswalker. Now with this latest Commander set, he (and others much anticipated ones) finally get a chance to be printed.

Serra

“Maybe you will see me.”


That last line right there is what going to separate him and the rest of his upcoming Planeswalker friends from the regular Planesawalkers. It allows them to be use as Commanders, sort of the new Commander set mechanic introduced for Commander 2014. Judging from how it is printed, it is pretty safe to presume that Planeswalker Teferi and his four other upcoming Planeswalker friends are going to be the first five Planeswalker Commanders; and only Planeswalkers printed with that last line are allowed as Commanders, those without that line are not allowed. So don’t be too happy and go make Nicol Bolas, Planeswalker or Karn Liberated as your Commander.

Teferi, Mage of Zhalfir

Annoying even without the Godly powers.

 

Planeswalker Teferi really does live up to his title as the Temporal Archmage. He is after all the one tied in with the mechanic of Phasing, an after effect caused by his meddling with temporal forces back when he was first introduced in Mirage block. The time theme since then had always been a core element in him and his related cards. His plus ability is a mini Impulse; an Instant printed during Visions set which was used extensively last time as a card digger. It allows players to cycle through their library top for better draws. Teferi’s plus ability is a watered down version of the Instant letting you cycle two cards instead of four. This ability is not a card draw and thus will not trigger draw triggers. His minus ability is a personal favorite of mine; acceleration through untapping your stuffs. This had already been seen in the past through several Planeswalkers: Garruk v1.0 starts it all by untapping two Lands; Tezzeret v1.0 untaps up to two Artifacts; Koth untaps Mountain and change it into 4/4 Red Elemental till end of turn; Venser sort of untap permanents by blinking them; Ral Zarek taps target permanent and untaps another one; Nissa v2.0 untaps up to four Forests. Looking at all those mentioned Teferi is most closely similar to Nissa v2.0. Like her he also untaps up to four but untaps permanents instead of just Forests. This opens up even more possibilities than all the other mentioned Planeswalkers as there are tons of permanents worth untapping in EDH. By looking at acceleration alone, there are already Sol Ring; Temple of the False God; Grim Monolith; Nykthos, Shrine to Nyx; just to name a few. His ultimate breaks that balancing rule which keeps the Planeswalkers’ power in check. All Loyalty abilities can only be used at Sorcery speed. His ultimate gives you an emblem to be able to use Loyalty abilities at Instant speed, which will definitely opens up a whole new dimension to your play field and lots of interesting play choices. In case you have not notice it, Teferi’s ultimate of allowing Planeswalkers to use their abilities at Instant speed would means that they all can use their plus ability not just at your turn but every other turn, allowing them to reach their ultimate faster than usual. If that is still not fast enough for you, you may like to consider using The Chain Veil to speeds up the process even more. And if that is STILL not fast enough for you, then throw in Seedborn Muse in the mix to allow you to untap all your permanents each turn thus allowing you to use The Chain Veil every turn. STILL NOT FAST enough ya say? Then my friend, I am also at Wit’s End to help you.

The Chain Veil

Some Extra Help from beyond

 

As a Commander or As a Planeswalker

Commander 2014 is mono colored theme thus a Planeswalker Teferi EDH deck would naturally be mono Blue, one of the color of Control in MtG. Teferi does provides some good quality abilities as a worthy Commander through his card advantage and acceleration, something Blue really needs. Using Teferi as the Commander as always saves you some tutors to get him out from that huge EDH library. More ever, although costly with each recasting, Teferi can always be send back to the Command Zone to be recast whenever he is taken down. This is one good point as to why Teferi is good as a Commander because some removal exile instead of destroy things making retrieve him from the graveyard impossible if he is not your Commander. You may not be able to reach his ultimate most of the time since he would be aimed at for his powerful abilities but any of his first two abilities are good enough to turn the tide of the game to your favor.

Disrupt

Helping out as much as possible.

 

Praises aside, Teferi does has too good of a set of loyalty abilities that he would has a huge target board on his head whenever he hits the battlefield. Card advantage, acceleration, and an eventual ultimate which allows all your Super Friends to work overtime; each one of those abilities is a headache when you are sitting on the opposite side facing a hostile Teferi. If you do not like the idea of having to recast Teferi over and over again, he still does very well as a support Planeswalker to your deck. Any Commander with Blue in their color identity could benefit from Teferi. I would see him with his Creature counterpart working together to make you very active even at opponents’ turns.

 

Conclusion

In my opinion, Planeswalker Teferi is a very powerful Commander to use. So powerful is he that anyone in their right minds will try all means and ways to get rid of him once he hits the battlefield. He does have that one advantage if chosen as Commander which is the fact he is still considered a Planeswalker even when he is your Commander. As a Planeswalker, Teferi is not affected by most of the other board sweeps commonly used to deal with Creature Commanders. This saves you card resources to protect him. Creatures are the most common and easiest to deal with resources in MtG. Those few board sweeps which also affects Planeswalkers also resets the board saving you the hassle to have to deal with other threats; and most spot removal which can target Planeswalkers can be deal with the counterspells which are present in Teferi’s color identity. There are also board sweeps in the form of Artifacts if you are interested which you can use with him to control the board too.

 

Nevinyrral’s Disk

Board sweeps all Artifacts, Creatures, and Enchantments; saves the Lands and Planeswalkers.

Oblivion Stone

Best selective board sweeper of nonLand permanents. First target for Fate counter, Teferi.

Powder Keg

Selective board sweeper for Artifacts and Creatures.

Ratchet Bomb

Same as Powder Keg but sweeps nonLand permanents instead. High cc of Teferi gives you some insurance for him being spare by this bomb.

Steel Hellkite

The best selective board sweep on a single opponent.

 

What do you think of Planeswalker Teferi? Do you think he is worthy as a Commander? Do you think that it is too ridiculous to allow Planeswalker to be able to be used as Commander? Share with us what you think in the comments below. We will end it here for today article for the time being. Do stay tune for more reviews on the other upcoming Commanders from Commander 2014.

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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