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Monday, July 24, 2017

Set Review Commander 2013 – Nekusar, the Mindrazer

September 23, 2014 by  
Filed under Commander/General Ideas, Review

Hello fellow EDH-ers, we are back to review the Commander 2013’s Commanders. There were quite a lot of Commanders (Commander 2013 and Theros block) printed and therefore we took a bit of time to digest each one of them. For today article we will look at the other Commander of Grixis Shard for Commander 2013, Nekusar, the Mindrazer. So without further ado, let’s us proceed.

 

Grixis Shard: Nekusar, the Mindrazer

 

Nekusar, the Mindrazer  

Card Name: Nekusar, the Mindrazer

CMC: 2UBR

Types: Legendary Creature – Zombie Wizard

Card Text: At the beginning of each player’s draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

P/T: 2/4

Looking at Nekusar, it strikes me that he is actually the combination of two cards; Mochi the Kami of the Crescent Moon & Underworld Dreams. It also helps that Nekusar (2/4) has a much higher stats than Mochi (1/3), making him not easily kill by damage. Nekusar’s Underworld Dreams trigger ability is actually a handy way to punish opponents who draw huge amount of cards. And if opponents do not draw that much cards, Nekusar is also helpful enough, copying the Kami of the Crescent Moon, to give them the extra draw at the draw step, which is equals to 2 damage combined to each opponent at their draw step.

Kami of the Crescent Moon

“Hey there. You Need Some Help???”

 

As a Commander or As a Commoner

Making Nekusar as the Commander is a good choice, firstly by colors and secondly by him being a kill con all in one. There is no shortage of disruption and control spells in his color identity. Also the moment Nekusar hits the battlefield, he is already setting a clock for your opponents. They would be in a constant dilemma of considering whether to off the Lich king or let him stay for the card advantage he provides. Global card draws are always a good means of politics in EDH. Everyone always rejoice when Dictate of Kruphix; Font of Mythos; Howling Mine; or even Kami of the Crescent Moon hits the battlefield. Everyone likes the extra card advantage. That immediately becomes a dilemma when it comes to Nekusar. He provides an advantage for you and your opponents but puts them in between a place and a rock by damaging them for each card they draw. After playing a few rounds against him, we always find that we are forced to get rid of him only to have him being recast from Command Zone since his casting cost ain’t that high or reanimated back from the graveyard as Black is also handily in his color identity to haunt us once again. Grixis Shard, already being the good disruption and control shard it is now gains a good kill con in Nekusar as the Commander. Below are some ways to accelerate the kill with the Lich King.

Anvil of Bogardan Provides an additional card draw to everyone but forces a discard at the same time. This actually provides no card advantage to players who have no hand to begin with.Fun note: This card was actually created to foil Necropotence.
Blue Sun’s Zenith / Braingeyser / Prosperity / Skyscribing / Stroke of Genius All these spells becomes Fireball with Nekusar and his other similar effect cards on the battlefield.
Dictate of Kruphix / Font of Mythos / Howling Mine / Kami of the Crescent Moon All provides additional card draw which becomes a headache when Nekusar hits the battlefield.
Fate Unraveler Underworld Dreams with legs.
Forced Fruition Not exactly a card you would cast too early but would gain you a couple of allies until Nekusar hits the battlefield.
Jace Beleren Everyone’s favorite card draw Planeswalker.
Tomoya the Revealer (Jushi Apprentice) Creature which forces huge amount of card draw.
Kederekt Parasite A smaller Fate Unraveler of sorts with condition to trigger kill con.
Phyrexian Tyranny Enchantment which seemingly gives everyone a choice to lose the life or not. The true fact is players who are falling behind in mana will not be able to cast spells if they opt to pay 2 to avoid losing 2 life. A classic example of between a Rock and a Hard Place.

ROCK and HARD PLACE

Asking that question “To Get Rid or Not to Get Rid” Over and Over again…..

Spiteful Visions Almost the same as Nekusar but this Enchantment hurts you too. Use with caution.
Temple Bell / Mikokoro, Center of the Sea Colorless ways to let everyone draws a card.
Underworld Dreams The kill con part of Nekusar.

 

Because Nekusar damage opponents by card draws, you could also employ Wheel cards to kill your opponents in one shot. The “fun part” of this kill is that you get to draw tons of cards in the process too and at least be able to deal with any opponents who didn’t die in the process. A lot of these Wheel cards are actually Sorceries which could be combo with Melek, Izzet Paragon for a faster kill too. Below of some such Wheel cards which can be combo with Nekusar.

Barbed Shocker / Dragon Mage / Shocker / Saboteurs who have Wheel effect.
Teferi’s Puzzle Box Keeps everyone on the toes by refreshing everyone’s hand at their draw step. Bad news for opponents with big hand.
Incendiary Command The multiple choices spell where one of the options is a wheel effect.
Jace’s Archivist Walking Windfall.
Magus of the Jar / Memory Jar Effectively 5cc for 7 damage.
Molten Psyche While this may not kill someone with an empty hand, it speeds up the process if you have Metalcraft active.
Reforge the Soul The Miracle wheel spell.
Temporal Cascade / Time Reversal / Time Spiral / Timetwister All replenish your library and hand; and equals to 7 damage to all your opponents.
Wheel and Deal Decides which opponent to receive 7 damage.
Wheel of Fate Wheel spell with Suspend.
Wheel of Fortune The first and original wheel spell.
Windfall Blue wheel spell which draw back to whoever had the largest hand size before discard.
Winds of Change Mini Wheel effect which just refreshes everyone’s hand.
Molten Psyche

Literally killed by thinking too much….

Since there are quite a number of other good Grixis Commanders, Nekusar can also be used as a sub kill con in the deck. The cards use to allow for extra card draws for his kill con can all be use for political gain if Nekusar is used as a common Creature instead. The theme is not far off for most of the Grixis Commanders making them interchangeable if you like diversity in your Commanders.

 

Conclusion

Nekusar, the Mindrazer

Dead but still Ruling.

In my opinion, Nekusar has great potential as a Commander for his seemingly political value. He grants extra card draw to everyone giving you your political means to stay in the game. Also many would consider leaving him alive just to enjoy his extra card draw for a while even when they are taking the damage from him. Placing him as your Commander gives your deck more focus rather than making your deck with interchangeable Commanders. Due to his color identity, there is quite a bit of diversity in his colors given the huge amount of control, disruption and removals available. Besides his color identity, his abilities combined also make him an unexpected kill con for unknowing opponents when he hits the battlefield as most would be distracted by his extra card. Also to be noted is the card advantages gained when building around him makes him not too bad for a build around Commander. Most build around Commanders requires you to balance between going too much or too less to their themes; making it difficult sometimes to grasp when using them. Card advantage is still a vital part of the game even in EDH therefore Nekusar is good in this sense as part of his theme is about drawing extra cards; and with more cards come more options in MtG.

 

Do you have any other ideas  regarding the Lich King? Do share with us in the comments below and tell us what you think of this new “Grixis” Commander. Thus with that we shall end it here for today article for Nekusar. Do stay tune for more reviews on the other Commanders from Commander 2013.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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