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Monday, July 24, 2017

Set Review Commander 2013 – Shattergang Brothers

September 25, 2014 by  
Filed under Commander/General Ideas, Review

Hello fellow EDH-ers and welcome back to another review of the Commander 2013’s Commanders. This time round we are looking at Jund Shard Commander, Shattergang Brothers. One thing I had came to notice about Commander 2013 is that besides having some interaction with the Command Zone, a lot of the Commanders and other cards are also more geared towards politics play. This is of course a good thing for us EDH-ers as there are more fun plays now involving everyone. It also gives everyone a fighting chance; giving everyone ways to stay in the game or gain some allies. But enough of the small introduction, let’s us proceed with today’s Commander in question.

 

Jund Shard: Shattergang Brothers

Shattergang Brothers

Card Name: Shattergang Brothers

CMC: 1BRG

Types: Legendary Creature – Goblin Artificer

Card Text: 2B, Sacrifice a creature: Each other player sacrifices a creature.

2R, Sacrifice an artifact: Each other player sacrifices an artifact.

2G, Sacrifice an enchantment: Each other player sacrifices an enchantment.

P/T: 3/3

Ah, Jund the shard of Red and its allied colors. Many had looked to this shard for its destructive nature. The colors combination gives the shard the disruption and also the control over permanents spread among the colors. This control part could also be seen in the Shattergang Brothers set of abilities. They control over Artifacts, Enchantments, and Creatures by forcing sacrifice of the chosen permanents. In this regard, the Brothers are actually rather controllish with their abilities alas in a Red kind of way, always demanding things impulsively and with no regards to the consequences; doing their control by making you sacrifice Artifact, Enchantment, or Creature; then followed by your opponents sacrificing the same. This is actually very powerful considering that target removal cannot touch permanents with Hexproof and Shroud; and permanents with Indestructible cannot be destroyed, all which cannot prevent sacrifice from happening. Although one may argue that since opponents each get to choose which permanent to sacrifice and due to that you may not hit the permanent you want. But fear not as Jund shard has enough removals to narrow down the choices for your opponents.

 

As a Commander or As a Commoner

Preyseizer Dragon

Jund. Where everyone smaller is food.

Regardless of how you want to use the Brothers, your deck is going to have at least all three colors of Jund. The Brothers actually have to hit the battlefield rather early if you want to use their abilities as the abilities are all activated. This means that depending on which ability you want to use, it is either going to cost a total of at least 3BBRG, 3BRRG, or 3BRGG to cast and use their ability. Factor in that you also need the matching permanent to sacrifice too. I have yet to see, but it might be rather epic if someone has to spend 7BBRRGG to cast and use all their abilities at the same time.

Although the Brothers’ abilities are all symmetrical in everyone sacrifices the same chosen permanent, this symmetrical, like all symmetrical in MtG, can be broken and use to your advantage if a deck is built right. The best permanents to sacrifice for the Brothers are those that are already going to leave the battlefield. Since the permanents are going to get exiled or destroy anyway, you might as well make good use of their departure and make everyone pay for your loss. One such way to break this symmetrical is to use Grave Pact, which could easily clears out your opponents’ battlefield of Creatures. Also good are Creatures with LTB (Leave the Battlefield) effects. Those Creatures need a sacrifice outlet in order for their LTB to take effect and the Brothers could serve that purpose.

Grave Pact

I die. You die. Everybody die.

Besides sacrificing those permanents that are going leaving, tokens are also good fodders to sacrifice too. There are tons of tokens producers in Jund shard. Artifact Creature tokens can also be use for this purpose. With Theros, even Enchantment tokens are possible (Enchantment Creature token). Listed below are just some of such cards which produce the tokens you can use.

Ant Queen / Imperious Perfect / Kazandu Tuskcaller / Nemata, Grove Guardian / Orochi Hatchery

Produces one or massive amount of tokens when you activate their abilities.

Avenger of Zendikar / Deranged Hermit / Dread Drone / Emrakul’s Hatcher / Guardian of Cloverdell / Hearthcage Giant / Kozilek’s Predator / Marsh Flitter / Nest Invader / Siege-Gang Commander / Skeletal Vampire / Wolfbriar Elemental / Wort, the Raidmother

Creatures which produce tokens when they enter the battlefield.

Awakening Zone / Bitterblossom / Goblin Assault / Honden of Life’s Web / Predatory Advantage

Enchantments which produces tokens at different phases.

Creakwood Liege / Dragon Broodmother / Verdant Force

Creatures which produce tokens at upkeep(s).

Diamond Kaleidoscope / Genesis Chamber / Golem Foundry / Metrognome / Myr Battlesphere / Myr Matrix / Nuisance Engine / Pentavus / Precursor Golem / Serpent Generator / Tetravus / The Hive / Triskelavus / Wurmcoil Engine

Artifacts which produce Artifact Creature tokens.

Felhide Spiritbringer / Forlorn Pseudamma / Hammer of Purphoros / Pharika, God of Affliction / Pheres-Band Raiders / Satyr Nyx-Smith

Artifact and Creatures which produce Enchantment Creature tokens.

Garruk, Apex Predator / Garruk Relentless / Garruk Wildspeaker / Garruk, Caller of Beast / Garruk, Primal Hunter

No.1 token producing Planeswalker in the colors.

Goblin Kaboomist / King Macar, the Gold-Cursed

Produce Artifact tokens which also have their own purpose.

Living Hive / Rapacious One / Spawnwrithe

Saboteurs who produce tokens when they connect.

 

Land Mine Token

“Here. A gift from the Brothers to you.”

 

Further looking into the fodder strategy, you could also sacrifice Creatures which do not really die. This strategy is more for using the Brothers as a form of Creature control. Creatures with Persist or Undying fit the bill. All of them come right back in after being sacrifice available for more use. The only thing stopping you from going too broken then is the amount of mana you have available to activate the Brothers. Another group of Creatures nicknamed the Penumbra are also suitable for this purpose as they produce a Black token copy of themselves when they die, sort of like replacing themselves for more use by the Brothers.

Aerie Ouphes / Furystoke Giant / Lingering Tormentor / Murderous Redcap / Puppeteer Clique / Rendclaw Trow / Scuzzback Marauders / Thunderblust / Woodfall Primus

Creatures with Persist which are within the Brothers’ color identity.

Butcher Ghoul / Demonlord of Ashmouth / Evernight Shade / Flayer of the Hatebound / Geralf’s Messenger / Hound of Griselbrand / Howlgeist / Mikaeus, the Unhallowed / Nearheath Stalker / Pyreheart Wolf / Sightless Ghoul / Strangleroot Geist / Treacherous Pit-Dweller / Vengeful Vampire / Vorapede / Young Wolf

Creatures with Undying within the Brothers’ color identity.

Cauldron of Souls

Artifact which give Persist to any number of target Creature you choose.

Nether Traitor / Phytotitan / Reassembling Skeleton / Shivan Phoenix / Tenacious Dead / Vengevine / Weatherseed Treefolk

All these Creatures each have their own way to return back to the battlefield either directly from the graveyard to the battlefield; or from the graveyard back to your hand to be recast.

Penumbra Bobcat / Penumbra Kavu / Penumbra Spider / Penumbra Wurm

Group of Creatures which replace themselves as they died with Black token copies of themselves.

 

Cauldron of Souls

No one is staying dead today…..

 

Conclusion

Shattergang Brothers

Brothers stick together and do everything together. Including dying.

In my honest opinion, I think the Brothers are very good Creature for Artifact, Creature and Enchantment control. They do not really win the game outright when casted but will cause a stir when they hit the battlefield. There are other better Jund shard Commanders, so unless you are adventurous to try out all sorts of Commanders, I would recommend the Brothers more as a common Creature rather than as a Commander. They make a good sacrifice outlet in a Sac & Recur style though. There are more than enough tutors in the color identity to search them out if you really need them. Interestingly, both the Brothers and the other Jund shard Commander from Commander 2013, Prossh, Skyraider of Kher, actually have some great synergy too in that Prossh provides the fodders needed for the Brothers’ ability.

Do you think otherwise for the Brothers? Do share with us what you have in mind for them in the comments below. Thus with that we shall close it here for today article. Do stay tune for more reviews on the other Commanders from Commander 2013.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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