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Thursday, July 27, 2017

Set Review: Commander 2014 Part 4 – Red

July 17, 2015 by  
Filed under Review

Stoke the Flames

Rising Fires

Hi and welcome to the Commander 2014 set review, where we are at the middle with this series of article. For today article we will look at the new Red cards added in this set, looking at each card in regard to their political, self value and also talk a little about how each might fare or impact in normal variant. So without further ado, shall we begin?

 

Red:

There are 8 mono Red cards in the set as follows:-

 

Bitter Feud

Bitter Feud

  • Doubling damage to speed up the game is a double-edge blade in EDH. Prior to this Enchantment; Avatar of Slaughter; Dictate of the Twin Gods; Furnace of Rath all serve that purpose. And with them on the battlefield anyone, including you, could just lose it right there. Bitter Feud restricts that strategy within two players, and those two players do not necessary has to include you. You can just choose two opponents and let them fight it out. Pretty neat way to take two opponents out without involving yourself in the damage race.
  • Not very effective strategy in normal variant. If ever there is a need for the strategy; Furnace of Rath does it well enough and at lower cc. Even the same cc Dictate of the Twin Gods wins over due to it having Flash.

 

Dualcaster Mage

Dualcaster Mage

  • This reminded everyone in the play group of the Snapcaster Mage. Instead of granting Flashback to your Instants and Sorceries in your graveyard, Dualcaster copies those that were casted. Spell duplicating has since early days been sort of a Red specialty. Starting from Fork, Wizards had given us more like; Reiterate; Wild Ricochet; Reverberate. With the Mage, you have more cards to copy spells with in EDH.
  • What makes this better than Fork and friends is that the Mage has a body to it. In addition to copying a spell, you also get a 2/2 body to beat down with. I see quite some potential in this Creature in normal variant for that.

 

Impact Resonance

Impact Resonance

  • Board sweeps are the best lot of removals in EDH, and selective board sweep is even better. This spell does just that but in a sort of revenge way. However as it requires the damage to be dealt first for the spell to determine the amount of damage it will deal, that can be a flaw in the spell as Impact Resonance only looks at one source of damage. Due to that you might have lost a Creature at best; or lost the game at worst. Having said that, it is still a fun and powerful card to use especially in multi-player games, as you can use the damage dealt to other players or their permanents for the damage. If you play multi-player game a lot, this card is a good card to add to your deck as damage board sweep on Creatures.
  • Does not really have much use in normal variant. It might have been better if the spell is able to deal damage to players and planeswalkers as well.

 

Incite Rebellion

Incite Rebellion

  • This spell reminds me a lot of Chain Reaction, another Red damage board sweep which also sweep Creatures in form of damage with the damage dependent on the number of Creatures on the battlefield. The difference in that it actually spares players who do not have Creatures. Due to that, it is a good foil against token style decks or decks which use a lot of Creatures since horde tactic usually uses smaller Creatures; their numbers could easily piles up to lethal amount enough to kill them all. Players who don’t use that tactic will take lesser to no damage; something which can be use to minimize the amount of damage from the spell.
  • The cc is too high for the spell to work in normal variant. Creature horde decks in normal variant are capable of bringing the caster of Incite Rebellion life down to lethal range or half way there with the player not even halfway to casting the spell.

 

Scrap Mastery

Scrap Mastery

  • A Red Artifact version of our favorite reanimator spell, Living Death. This spell is in my opinion much stronger than Living Death though given the amount of powerful Artifacts available in EDH. Not to mention that it also brings back Artifact Creatures as well. Definitely a must add for Artifact heavy decks which uses Red.
  • Like Living Death, Scrap Mastery is pretty much a build around theme card. I can see it with some potential in an Artifact reanimation deck maybe with the likes of Metalworker; Goblin Welder to abuse the reanimating of Artifacts to skip the cc of powerful Artifacts and also the Artifact Creatures.

 

Tyrant’s Familiar

Tyrant's Familiar

  • Red Lieutenant Unlike the other Lieutenant Creature, this Dragon is actually not that cost effective compare to the others in the cycle. With the Commander, it is just a 7cc Flying Haste 7/7 which many other Creatures can do better, even with its attack trigger of dealing 7 damage to target Creature defending player controls. At the same cc, Balefire Dragon far outshines it with all its abilities even when Balefire Dragon does not have Haste. Not really a recommended add.
  • Not really making any impact in normal variant since the Dragon is already not too impressive with its Lieutenant ability, it becomes even more useless without it in normal variant.

 

Volcanic Offering

Volcanic Offering

  • The Red part of the Offering cycle and probably the strongest of them all. All the other Offerings are mainly political cards and may sometimes backfire on you with the benefits they give to your opponents. Volcanic Offering has none of those disadvantages due to it targeting things you don’t control while acting as your means of political tool. Highly recommended as a mean of removal for all decks which can use it.
  • The only Offering which is actually of use in normal variant. Due to its way of targeting, this spell actually deals quite a big blow to your one and only opponent in normal variant. For just 5cc at Instant speed, you get to destroy target nonbasic Land follow by your opponent doing the same, and then deal 7 damage to target Creature again follow by your opponent doing the same; but with all the targets on your opponent’s side. It’s like bashing your opponent stuff and then asking him or her to bash his or her stuff at the same time. Definitely worth all the mana for the spell.

 

Warmonger Hellkite

Warmonger Hellkite

  • Forcing Creatures to attack is yet again another double edge blade tactic which can backfire very easily. The hellkite on the other hand take this to a much more political way. It can be use to team up with other players as you can use the Dragon to pump up attackers to kill the nemesis at the table. That being said, it is still not so recommended due to the forcing Creatures to attack part; unless you have ways to prevent Creatures from attacking you or divert attention from you. Otherwise things can really get out of hand if you are too high profile at the table.
  • There are much better Creatures with lower cc and better abilities in normal variant.

 

With that, we are done with all the Red cards. Do you think otherwise of any cards; or if I had missed out some interesting ways which you had found to use them, do share it with us in the comments below. Alas the review of the rest of mono color of the set shall follow up soon. Till then…..

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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