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Saturday, July 14, 2018

Set Review Commander 2014 – Daretti, Scrap Savant

July 24, 2015 by  
Filed under Commander/General Ideas, Review

Jaya Ballard Task Mage

Burning Impression

Back then while following the nostalgia theme of Commander 2014, I was quite clueless as to who would be the Red Planeswalker Commander. The few which I knew of with rich back story to them were quite limited as there were not many mono Red Planeswalkers back then. The only few I know then were Jaya Ballard, the founder of the pyronmancer school which Chandra went to perfect her pyromancer skills; Lord Windgrace, who actually has some Black in him to be considered; Jeska, the thrice touched by infinity; and for a brief moment Slobad. Wizards did not choose any of the mentioned but instead introduced a totally new Planeswalker from Fiora, the setting plane of the set Conspiracy. This new Red Planeswalker is very similar to Solbad. Both are Goblins and experts with Artifacts.


Daretti, Scrap Savant

Daretti, Scrap Savant

Card Name: Daretti, Scrap Savant


Types: Planeswalker – Daretti

Card Text:

+2: Discard up to two cards, then draw that many draws.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”

Daretti, Scrap Savant can be your commander.

Loyalty: 3

The story of Daretti begins from Fiora, where he was a Goblin Artificer and master of Muzzio, another top Artificer of his own rights. Daretti was surprisingly intellect, talent, and ambitious for a Goblin. From an early age, it was already his goal to become a master Artificer at the Academy of the High City of Paliano. He rose through the ranks, evoking gossip among the city’s elite mage. Those gossips would soon turn to irritation, and later further into outright disdain. While cunning and shadowy games is a common thing on Fiora, it was not his haters’ plotting which led to his downfall, but a malfunction of his own experiments; although the accident is suspected to be the doing of his student Muzzio. Daretti’s spark ignited and he was able to escape to safety in the explosion; losing only the use of his legs from the accident. Not one to give up easily, he built himself an elaborate cogwork rig that assisted his movement and continue on with his experiments with Artifacts. With his newfound ability, he now continues on his research both on Fiora and beyond with the other worlds of knowledge open to him.

Scrap Mastery

Trash for Treasure!! Your Trash my Treasure!!!”


As expect of the great Artificer he is, Daretti’s abilities deal with Artifacts. When I first saw his abilities, it was the Goblin Welder like second ability which caught my eyes. Goblin Welder gained much fame thanks to the many Artifacts printed back during Mirrodin. The ability to “reanimate” Artifacts, even at the cost of one on the battlefield, was very powerful; considering that the deck which brought Goblin Welder to fame used Artifacts like Mindslaver & Sundering Titan. The ability was also printed in the same set as Trash for Treasure, a Sorcery which does the same thing. As if like a setup, Daretti’s first ability allows you to throw away cards for card draws; high cc Artifacts which you cannot cast at the moment are most recommended. Those thrown away Artifacts can later be brought back with the second ability. Both abilities are like a heavenly match working with each other. His ultimate is a powerful game winner especially when your deck is built accustomed to him. With the emblem in place, Artifacts can be sort of “recycle” themselves at the end step when they die. This lets you reuse some Artifacts which require the sacrifice of them. Below are some examples of Artifacts which the emblem can abuse.


Aeolipile / Blazing Torch / Leonin Bladetrap / Moonglove Extract / Ticking Gnomes / Vulshok Replica Endless colorless damage source when combined with emblem
Ark of Blight Endless Land-D when combined with emblem.
Arcbound Ravager / Claws of Gix / Krark-Clan Ironworks Artifacts sacrifice outlet to reset Artifacts when the emblem is in place. Examples of such Artifacts like Contagion Clasp; Contagion Engine;Grim Poppet; Triskelion.
Armillary Sphere / Wanderer’s Twig / Wayfarer’s Bauble Endless mana ramp when combined with emblem.
Astrolabe / Barbed Sextant / Braidwood Sextant / Chromatic Sphere / Chromatic Star / Kaleidostone Endless mana color convertor cum card draw when combined with emblem.
Balm of Restoration / Bottle Gnomes / Dark Sphere Endless life gain or damage prevention when combined with emblem.
Brass Secretary / Dreamstone Hedron / Panic Spellbomb / Pyrite Spellbomb / Urza’s Bauble Endless card draw when combined with emblem.
Conjurer’s Bauble / Lodestone Bauble Endless retriever cum card draws when combined with emblem.
Expedition Map Endless Land tutor when combined with emblem.
Helm of Obedience / Thought Dissector Mill cum steal for Creature and Artifact respectively.
Jester’s Cap The win con killer.
Jester’s Mask The Hand destroyer.
Kuldotha Forgemaster Artifact sacrifice outlet cum Artifact tutor.
Nevinyrral’s Disk An early days board sweeper which spares Daretti.


All in all, Daretti first two abilities work together well to allow you to gain advantage on the board. Like a cogwork machine, the first ability lets you cycle away high cc Artifacts which you cannot cast for the moment which will be bring back by the second ability. And as you eventually reach and use his ultimate, the game can be pretty much sealed for your opponents. Considering that with the emblem, you do not lose any Artifact at all to the second ability. One scary scenario might be how you could just send your Scarecrows to their death in battle and return them back with the emblem with Reaper King on the battlefield. What is more scary for him is that even those Artifacts already in the graveyard before the emblem is in place can be bring back into the loop by using Daretti second ability, effectively creating an endless supply of Artifacts.

Jesters Cap

Picking out the good stuff three by three


As a Commander or As a Planeswalker

Daretti is mono Red, thus choosing him as the Commander would go without saying that your deck will also be mono Red too. But Daretti has an additional clause when using him. That is Daretti works most efficiently in an Artifact heavy deck more than anything else. What Daretti provides is something which Red lacks: draw source. Daretti serves as a card cycler; allowing you to cycle through your deck discarding cards you don’t need now for chances to draw into better cards. Discarded cards are not wasted either since his second ability allows you to “Trash for Treasure” Artifacts, thus you can discard Artifacts for the first ability. In order to abuse those abilities, it is natural that you need to pack your deck with Artifacts for him to discard. Choosing Daretti as Commander also gives you that advantage of using his ultimate as soon as possible and leave him in the Command Zone for recast when needed. The emblem is especially deadly when your deck is Artifact heavy, providing you with many Artifact shenanigans. Solely for his emblem, it is worth it to have him as your Commander since you save a tutor to tutor for him as he will be ever ready in the Command Zone when needed.


Looking at it from another perspective, Daretti is also very much recommended for use in any Artifact heavy decks which can use him. All of the above mentioned points also apply when using Daretti as a support Planeswalker and no reason not to use him if it is possible. If it is so chosen to not use Daretti in Artifact decks, his first ability is also good support abilities to reanimator decks; serving the purpose of placing the reanimate targets into place for reanimation while drawing cards at the same time. There are also good Artifact Creatures which can be reanimate too if you go the reanimation route. Examples like Phyrexian Colossus; Steel Hellkite.



Daretti, Scrap Savant

“Dude! I’m not just Good. I’m Awesome!!

Daretti is as what my good friend, Manferd the Madness, called a self sustain Planeswalker. One who could work on its own without any outside help especially in an Artifact deck. He has both draw power and set up for reanimation all roll into one. Combine with the ultimate which reanimates Artifact which “dies” after it is active, there are just too many crazy combos involve. I would think that Daretti is a very good build around Commander. There are many good Artifacts which can be abuse using him. Another good reason to use him as Commander is that he has a relatively low cc to cast, allowing you to start to work towards his ultimate as soon as possible. As his emblem has no additional effect when stacked, you only truly need one to fully abuse it. And as of now there is no way to remove an emblem, it doesn’t matters that if you chose to use Daretti ultimate even if it kills him in the process since he will just go back to the Command Zone waiting to be recast. The emblem will stay and you could easily afford to recast Daretti from the Command Zone. It is not a total over power win but the combined power of Daretti and his emblem working side by side is an uphill battle for most opponents. Regardless of how you use Daretti, it is to be noted that he is undeniably an Artifact Commander and he works best in Artifact decks.


What do you think of Planeswalker Daretti? Do you think he is worthy as a Commander as we said he is? Or do you think of him more as a normal support Planeswalker? Share with us what you think in the comments below. That is all I have for the great Artificer. We hope you have gained some insight as to how to use him. Do stay tune for more reviews for Commander 2014. Till our next article.


This is yours truly, Edward “Reaper King” Leong, signing off.


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