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Monday, July 24, 2017

Commander Review: Journey into Nyx – Rush Hour with Iroas

September 24, 2015 by  
Filed under Commander/General Ideas, Review

Razia, Boros Archangel

Swift Justice delivered Fast and Furious.

Today article featured Commander from the Journey into Nyx set is Iroas, the God of Victory from the color combination of Red and White. The color combination is the commonly known as the Boros Legion or just Boros to many players. The guild is the army and police force of Ravnica. They are the frontline arresters and the ones who uphold the laws laid down by the Azorius Senate. The guild was founded and led by the archangel Razia till she was killed during the Decamillennial event. Following the fall of the original guild pact, a Firemane Angel named Feather briefly took over as guild master for a while until her position was challenge and taken by the current guild master Aurelia in a coup d’état. Representing the Boros in Theros is Iroas, the opposite ideal to war as opposed to his twin brother; Mogis, the God of Salughter.

 

Glory of War

Mogis, God of Slaughter

“Take No Prisioners~!!!!!!”

Unlike his twin brother Mogis, Iroas is the opposite of almost every aspect to his brother. Whereas Mogis represent the dark and brutal side of war, Iroas is the honor and victory in war. Mogis is in the form of a Minotaur; Iroas takes the form of a Centaur but the lower half as that of a bull. He governs both the personal valor and bravery in battle and warfare. The twin Gods spar constantly which truly represent the fact that as much as there is valor and glory in war, there is also brutality in it; a spiral fact that war has two perspective in it. Iroas is worshipped mostly in Akros, the military country of Theros. He has also established the Iroan Games in that city’s arena. Iroas design is inspired partly by the aspect of the Greek God of war, Ares. Below are the stats of the God of Victory.

Iroas, God of Victory

Card Name: Iroas, God of Victory

CMC: 2RW

Types: Legendary Creature Enchantment – God

Card Text:

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn’t a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

P/T: 7/4

As the Gods of war, Iroas and Mogis have the highest power. At 7 for 4cc, both of them are consider to be very powerful beatdown powerhouse when their devotion is met. The undeniable fact still stand true that even when you need to have a devotion to meet before Iroas is a Creature doesn’t make him any weaker with his Indestructible. His other abilities are what he represents in war. Kind of like what he rewards people who show valor and bravery in battle. Combat becomes trickier for your opponents now as they need more blockers to block your attackers due to the Menace ability that Iroas give to all your Creatures. This combines with his damage prevention on your attacking Creatures also help to keep your Creatures alive in combat even your opponents manage to find enough blockers to block your attackers. The best part of all of Iroas’ abilities is that both his Menace and damage prevention to your attackers also affect Iroas himself. This allows him to join in the attacking party; not that he needed the damage prevention since he has Indestructible anyway; but having a 7 power attacker with Menace can be very devastating for the defending player to choose taking 7 or risk losing blockers to it.

 

Leading the War

Kukldothra ringleader

“Go go go~~!!!!”

Iroas color identity is an Aggro combination. Much of the strategy is to out rush the opponents before they have time to react. As an Enchantment, his two attacking abilities make your army ever more Formidable to block. In General, Iroas is a very good Commander to use for a token rush deck. Iroas color identity has a lot of tokens producers which produce numerous tokens at once, allowing you to have a huge army to attack your opponents. Below are some examples of such tokens producers which can be use.

 

Battle Screech

Put two 1/1 Flying White Bird tokens onto battlefield. Those Bird tokens could then be used along with one more White Creature to Flashback Battle Screech for two more Bird tokens.

Belfry Spirit / Captain of the Watch / Cloudgoat Ranger / Emrakul’s Hatcher / Goblin Marshal / Hearthcage Giant / Knight-Captain of Eos / Siege-Gang Commander

Creatures which have ETB trigger that produce multiple tokens. Good targets to blink.

Cenn’s Enlistment

Retrace spell that put two 1/1 White Kithkin Soldier tokens onto the battlefield.

Conqueror’s Pledge / Goblin Scouts

Spells which put multiple tokens onto the battlefield.

Darien, King of Kjeldor

Get a 1/1 White Soldier token for each damage taken.

Decree of Justice

Option of either getting 4/4 Flying White Angel tokens when casted; or 1/1 White Soldier tokens when cycled.

Devout Invocation

Use the smaller Creatures to tap and get 4/4 Flying White Angel tokens.

Elspeth, Sun’s Champion / Elspeth Tirel

Versions of Elspeth which put multiple 1/1 White Solder tokens onto the battlefield.

Firecat Blitz / Goblin Offensive / Rise of the Hobgoblins / Tempt with Vengeance / Warbreak Trumpeter

Late game plays to make full use of all those abundant mana into Creatures. This tactic is especially deadly with Tempt with Vengeance as whoever you are attacking will not have enough Creatures to block your Elemental tokens even when that person had taken up the Tempting offer.

Goblin Trenches / Goblin Warrens

Enchantments which make multiple tokens.

Hellion Eruption / Mogg Infestation

Convert all creatures into bigger or more tokens.

Icatian Crier

Spellshaper. Spellshape Raise the Alarm but with Citizen tokens instead.

Kirtar’s Wrath / Martial Coup

Board Sweep + Token Producer.

Rapacious One

Get more tokens after attacking. Need power pump to the tokens though.

Twilight Drover

Exchange its +1/+/1 counter for Flying White 1/1 Spirit tokens (one counter for two Spirit tokens).

 

Battle Royale

Iroas, God of Victory

“If War is all about slaughtering all, then who shall celebrate your glory of winning?”

The strength of Iroas is in the attack assistance abilities. An attack based strategy in EDH although efficient, is actually very fragile. The strategy itself tends to runs out of steam fairly easily after you devoted most of the forces to taking out an opponent; leaving you open and exhausted after that or late into the mid game. More ever board sweeps are ever the bane to any Creature based decks. A well timed one could totally crippled you; Iroas with no army is not a threat. In this regard, Iroas fare better as a normal Creautre assisting in the attack rather than the Commander. Unless your deck is pack with ways to recover from board sweeps, Iroas will be thwarted every now and then in a multiplayer game whenever your opponents react to the horde threat; even when the react is not aim at you.

What do you think of the God of Victory? Will you let him lead you to victory? Share with us about your thoughts in the comments below. That is all we have for now for Iroas. We shall it end it for now. Thus till the next article….

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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