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Thursday, July 27, 2017

Set Review Commander 2013 – Derevi, Empyrial Tactician

September 28, 2015 by  
Filed under Commander/General Ideas, Review

Bant

Land of Justice and Goodness

Hello fellow EDH-ers and welcome back to another review of the Commander 2013’s Commanders. Today Commander is one of the two from the colors of Bant, the orderly White and its allied colors. Today featured Commander; Derevi, Empyrial Tactician; is the Bant Commander which can interact with the Command Zone. Consider by many to be one of the most powerful interaction of them all, Derevi really lives up to her status as a tactician. How does she do it you may ask? Let’s just read on and see what I mean. Shall we?

 

Bant Shard: Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

Card Name: Derevi, Empyrial Tactician

CMC: GWU

Types: Legendary Creature – Bird Wizard

Card Text: Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

1GWU: Put Derevi onto the battlefield from the command zone.

P/T: 2/3

Derevi’s interaction with the Command Zone is that she has an activated ability that brings her from the Command Zone directly onto the battlefield. This ability totally negates the Commander Tax which restricts the number of times you can cast the Commander from the Command Zone. The Commander Tax builds up slowly each time as you cast the Commander from the Command Zone till eventually it will cost too much to cast the Commander from the Command Zone. Derevi skips all that and even comes with an ETB trigger of tapping or untapping a permanent. That trigger is even extended over to whenever your Creatures deal combat damage to players. When planned carefully, this opens many options after every attack. You can tap down blockers of the public enemy so everyone else can attack into him or her; untap your Lands and mana rocks to cast things after your attack; untap your attackers to defend yourself before your turn comes back. Being a Bird Wizard, Derevi also has Flying and that helps with her to deal combat damage for her trigger too. With the new tuck rule, Derevi becomes even more annoying as you can put her back to the Command Zone when she gets bounce or shuffle back into the library all ready to be bring back onto the battlefield with her ability. That ability is also convenient enough to be able to be use at Instant speed though point to note that the ability is not count as casting therefore any abilities or triggers which count the number of times a Commander is casted from the Command Zone (eg. Opal Palace) is not counted here. All in all, Derevi has a very good set of abilities which complement each other and makes her an A-list Commander among the others from the set.

 

Evasive Maneuver

invisible stalker fanart

“Ain’t no one gonna block me.”

Besides her ability to bring herself directly from the Command Zone onto the battlefield, Derevi other trigger ability sums up the bunk of her worth as the top notch Creature. To capitalize on that, evasive Creatures are a must for that to happen. Due to the fact that combat damage needs to be dealt in order for the ability to trigger, your Creatures have to attack through to the defending player. The most common way of evasion is Flying but I am looking more towards being unblockable. This is largely due to the fact that there is the possibility of opponents also having Flying Creatures to block your flyers. Being totally unblockable is the safest bet here to ensure the trigger happens 100%. The ability is commonly seen among Blue Creatures and smaller number in other colors. Planeswalker, Venser, the Sojourner, even supports the theme with his ability to make all Creatures unblockable for a turn. Thus the tactic is not unsupported to fulfill. Below are some examples of Creatures which are unblockable.

 

Name

Abilities

Ætherling

U: Exile and return to battlefield under owner’s control at beginning of next end step.

U: Unblockable this turn.

1: +1/-1 till end of turn.

1: -1/+1 till end of turn.

Æther Figment

Kicker 3. Unblockable. Enters battlefield with two +1/+1 counters if kicked.

Agent of Horizons

2U: Unblockable this turn.

Amphin Pathmage

2U: Target Creature is unblockable till end of turn.

Azorius Herald

Unblockable. ETB gain 4 life. Sacrifice when enters the battlefield if U was not spent to cast it

Blighted Agent

Infect. Unblockable.

Blockade Runner

U: Unblockable this turn.

Bouncing Beebles / Neurok Spy / Scrapdiver Serpent

Unblockable as long as defending player controls an Artifact.

Bubbling Beebles

Unblockable as long as defending player controls an Enchantment.

Cephalid Inkshrouder

Discard a card: Gains Shroud and becomes unblockable till end of turn.

Cephalid Pathmage

Unblockable. T, Sacrifice it: Target Creature is unblockable till end of turn.

Covert Operative / Jhessian Infiltrator / Latch Seeker / Metathran Soldier / Phantom Warrior / Plasma Elemental / Talas Warrior / Tidal Kraken / Triton Shorestalker

Unblockable.

Deepchannel Mentor

Blue Creatures you control are unblockable.

Deep-Sea Kraken

Unblockable. Supsend 9 – 2U. Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Escape Artist

Unblockable. U, Discard a card: Bounce Escape Artist to its owner’s hand.

Elusive Krasis

Unblockable. Evolve.

Ethereal Usher

U, T: Target Creature is unblockable this turn. Transmute 1UU

Ferropede

Unblockable. When it deals combat damage to a player, may remove a counter from target permanent.

Flitterstep Eidolon

Bestow 5U. Unblockable. Enchanted Creature gets +1/+1 and is unblockable.

Gudul Lurker

Unblockable. Megemorph U.

Hada Spy Patrol

Level up 2U.

Level 1 – 2 : Unblockable

Level 3+ : Shroud and unblockable

Hazy Homunculus

Unblockable as long as defending player controls an untapped Land.

Higure, the Still Wind

Ninjutsu 2UU. Tutor for a Ninja card whenever Higure deals combat damage. 2: Target Ninja is unblockable this turn.

Hunted Phantasm

Unblockable. ETB give target opponent five 1/1 Red Goblin tokens. Political tool.

Invisible Stalker

Hexproof. Unblockable.

Jhessian Balmgiver

T: Prevent next 1 damage that would be dealt to a target this turn.

T: Target Creature is unblockable.

Keymaster Rogue

Unblockable. ETB bounce a Creature you control to its owner’s hand.

Metathran Elite

Unblockable as long as enchanted.

Mystic of the Hidden Way

Unblockable. Morph 2U.

Neurok Invisimancer

Unblockable. ETB target creature is unblockable.

Soulsworn Spirit

Unblockable. ETB Detain target Creature an opponent controls.

Thassa, God of the Sea

Indestructible. Not a Creature as long as your devotion to Blue is less than five. 1U: Target Creature is unblockable.

Whirler Rogue

ETB puts two 1/1 Flying Thopter tokens onto the battlefield. Tap two untapped Artifacts you control: Target Creature is unblockable this turn.

Wormfang Crab

Unblockable. ETB an opponent chooses a permanent you control other than Wormfang Crab and exiles it. LTB returns the exiled card to the battlefield under its owner’s control.

 

Winning the War

Derevi, Empyrial Tactician

Know your battlefield to win the war.

Derevi was designed as the Commander to interact with the Command Zone for Bant. In fact she was so well designed that she is highly recommended as a Commander to build around. Her set of abilities are very deadly to build a deck around even when we had talked numerous times that an all attack tactic is bad in EDH. Each attack provides a lot of options especially if you use unblockable Creatures to attack your opponents. Bant colors also provide a lot of recovery should you be hit with a board sweep; not to mention also the control elements in Bant too. Last but not least Deveri’s “cheat in from Command Zone” ability is very abusive as it can use at Instant speed. If an opponent is not wary, he or she might just be caught off guard when he or she just let all your attackers through thinking that Derevi is not on the battlefield only to have you bring her in before combat damage is dealt. Pretty much like a punishment for players who are not attentive during EDH games. All in all, the amount of combat tricks and triggers that Derevi provides is what makes her the powerful Commander she is.

What do you think of the Empyrial tactician? Would you consider using her as your Commander? How else would you use her if you do choose her to be your Commander? Let us know in the comments below. And with that, we shall end it here for the Bant tactician. Do stay tune for more reviews on the other Commanders from Commander 2013. Till then.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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