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Sunday, May 28, 2017

Set Review Commander 2013 – Sydri, Galvanic Genius

September 27, 2015 by  
Filed under Commander/General Ideas, Review

Island4

Esper – Constructed Perfect World.

Hi there fellow EDH-ers. Welcome back to another review of the Commander 2013’s Commanders. Today Commander is Sydri, Galvanic Genius, the other Esper Commander for Commander 2013. Following the main aspect of the Esper Shard, Sydri is also associated with Artifacts which she has many interesting interactions with. These interactions generate quite a bit of interest in me for Sydri and had lead to quite a long article for today, so do bare with me for today article. So without further ado let’s see what Sydri has to offer.

 

Esper Shard: Sydri, Galvanic Genius

Sydri, Galvanic Genius

Card Name: Sydri, Galvanic Genius

CMC: WUB

Types: Legendary Creature – Human Artificer

Card Text: U: Target noncreature artifact become an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

WB: Target artifact creature gains deathtouch and lifelink until end of turn.

P/T: 2/2

Sydri is by class an Artificer, people who deals with Artifacts in the MtG world view. As per her story profile, she is very skilled at animating trinkets to work for her. This is presented in her first ability which reminds me a lot of Karn, Silver Golem. Both of them animate nonCreature Artifacts into Artifact Creatures with power/toughness equal to their cc. This can work in a couple of ways in your favor. As the nonCreature Artifacts become Artifact Creatures with power and toughness each equal to its converted mana cost, a zero cost Artifact will die when animated. Combo with Memnarch or Mycosynth Lattice, Sydri and Karn suddenly become your Land-D Creatures. The ability could also be use to unattach Equipments, as an Equipment that is also a Creature can’t equip to another Creature, finally providing an answer to the infamous Commander protecting Equipments, Lightning Greaves & Swiftfoot Boots. Also stated in her story profile, Sydri could also use Artifacts like cursed items to slowly kill off people by draining off their life essence. This is presented in her second ability of giving Artifact Creature both Deathtouch and Lifelink. In short, for the same cost as her casting cost of WUB, you could both animate a nonCreature Artifact and then give it, or another Artifact Creature, Deathtouch and Lifelink until end turn.

 

Commanding the Trinket Gang

Trinket Mage

All good things start out small.

Sydri’s abilities are both Artifact related. So it is not a surprise that she works best in decks with lots of them. By the abilities alone, Sydri could do a lot by providing you emergency blockers or provide Deathtouch blockers to kill off pesky attackers. But through several combinations, her two abilities could do even more than just aid your army of Artifact Creatures. She can accomplish feats such as infinite mana, mass removal, mass life gain, etc. Some of such combos are shown below.

 

The Basic

Sydri + Artifact Creature pingers (Creatures who can deal damage directly to target)

An obvious combo. Easy Creature removal and life gain. Examples of Artifact Pingers are the likes of: vClockwork Hydra; Masticore; Molten-Tail Masticore; Razormane Masticore; Triskelavus; Triskelion.

Sydri + Darksteel / Indestructible Artifacts

Another obvious combo. Creates an Indestructible attacker or blocker. As oppose to their hard to get rid of properties, most actual Creatures with Indestructible have rather high cc. NonCreatures Artifacts on the other hand has a lower cc making them good targets to animate as blockers. A quirky combo suggested by our good friend Ervin was to animate those Artifacts with Indestructible and encode Cipher spells onto them. Yes it works; on the condition they have to be a Creature when you cast the Cipher spells and the encoded spell will stay on even they stop being a Creature.

Infinite Loops

Sydri + Basalt Monolith / Grim Monolith + Training Grounds

Animate either monoliths and get infinite mana for the win. This combo can also be achieved by using Heartstone but only with Basalt Monolith. Combo can also be replicated by using the very old Aura, Power Artifact.

Sydri + Umbral Mantle + Dreamstone Hedron / Gilded Lotus / Thran Dynamo

Animate either of the mana rocks and equip it with the mantle, and then tap it for the mana to untap itself. Rinse and repeat to get a +2/+2 for each activation and get an infinite power and toughness attacker or blocker.

Sydri + Voltaic Construct + Dreamstone Hedron / Gilded Lotus / Thran Dynamo

Animate either of the mana rocks and then repeatedly use the Construct to untap it for infinite mana.

Removals

Sydri + Caltrops

Animate Caltrops and give it both Deathtouch and Lifelink to wipe out any army attacking you and gain a ton of life while at it.

Sydri + Liquimetal Coating / Memnarch / Mycosynth Lattice

Go scumbag mode by turning Lands into Artifact with either of the Coating, Lattice, or Memnarch followed by animating them with Sydri. Additionally Coating & Lattice also combos well with Memnarch by turning things into Artifacts saving you some mana to do it through Memnarch, which would normally cost a total of 4UUU to turn a permanent into Artifact for him and gain control of it.

Life Savers

Sydri + Iron Maiden / Rackling / Skullcage / Viseling / Wheel of Torture

Suddenly your opponents’ hand size matters a lot as these Artifacts hurt them and gain you lots of life in the process. Well of Lost Dreams can be added in the mix to further benefit from the huge life gain.

Sydri + Lifeline

Many players actually use targeted spot removal to remove nonCreature Artifact. This combo prevents the Artifacts from being destroyed because once Sydri had animated them Lifeline will bring them back. Even when it is a board sweep for Artifacts, you could simply animate both Lifeline and your nonCreature Artifacts as Lifeline creates a trigger for each Creature dying thus bringing all of them back as long as you have another Creature on the battlefield when they die.

 

Queen of Combo

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“Would you like an egg to go with that?”

One seemingly popular way that I had seen a lot for which Sydri was used was as in an EDH adaptation of the infamous normal variant combo deck, Eggs. The deck way of operation is to repeatedly use Artifacts which produce mana (Mana Rocks) or to draw cards (Eggs); sacrifice them and followed it up with Faith’s Reward & Second Sunrise; use the returned Artifacts to draw more cards and get more mana while also using Noxious Revival or Reclaim to return the Reward and Sunrise to the library top to repeat the whole process. Rinse and repeat till you get into a loop which usually ends up drawing your whole deck. Numerous ways are then employed to win once said loop starts: drawing out the library and win with Laboratory Maniac; repeatedly recycle Pyrite Spellbomb or Moonglove Extract to kill off opponent; use either of Brain Freeze, Grapeshot, Ignite Memories, or Tendrils of Agony reaping the reward from the huge Storm count generated while combo-ing off with the deck. There are already numerous deck lists over the web regarding this strategy of EDH Eggs till date utilizing various Commanders. Below are some of the common usual “suspects” which I find in those using Sydri as the Commander.

 

Eggs

Mana Rocks

Combo Pieces

Æther Spellbomb

Azorius Signet

Archaeomancer

Chromatic Sphere

Basalt Monolith

Ashnod’s Altar

Chromatic Star

Coalition Relic

Auriok Salvagers

Conjurer’s Bauble

Dimir Keyrune

Faith’s Reward

Darkwater Egg

Dimir Signet

Hurkyl’s Recall

Elsewhere Flask

Fellwar Stone

Krark-Clan Ironworks

Ichor Wellspring

Grim Monolith

Lion’s Eye Diamond

Necrogen Spellbomb

Lotus Bloom

Mnemonic Wall

Nihil Spellbomb

Lotus Petal

Mycosynth Lattice

Origin Spellbomb

Mana Crypt

Open the Vaults

Phyrexian Furnace

Mana Vault

Roar of Reclamation

Prophetic Prism

Mind Stone

Second Sunrise

Relic of Progenitus

Mox Diamond

Sword of the Meek

Scrabbling Claws

Mox Opal

Thopter Foundry

Skycloud Egg

Zuran Orb

Draw Engine

Cost Reducers

Win Con

Future Sight

Chief Engineer

Disciple of the Vault

Magus of the Future

Cloud Key

Exsanguinate

Magus of the Jar

Etherium Sculptor

Goblin Cannon

Null Profusion

Helm of Awakening

Mindslaver

Riddlesmith

Semblance Anvil

Tendrils of Agony

Sensei’s Divining Top

Time Sieve

Vedalken Archmage

 

First and foremost, the most obvious difference between the normal variant Eggs and EDH Eggs is in the deck building; your deck is smaller and you can use multiple copies of cards in normal variant. That is not possible in EDH and thus you have to use all sorts of similar cards to generate the same effect as normal variant. As can be seen from the list above, the Eggs and Mana Rocks you used will need to be enough in the deck to ensure you have enough draw power and mana to start your combo. Part of the EDH Egg power is in the draw engine in the deck. Because of the way EDH decks are built, seldom would there be a time that you would win like the normal variant Egg (drawing the entire library and recycling specific cards from there on). The draw engines will usually get you your win con during the process of the combo; or else you could always tutor it out with all the tutors available in Sydri’s color identity. Notable mention is the combination of Future Sight or Magus of the Future with Sensei’s Divining Top. The Top could be use to arrange the library so you could dig and find cards faster which can also be casted from the library top with Future Sight or Magus of the Future. Combine with all the cost reducers, the Eggs are either easier or free to cast. Of all the normally chosen draw engines, Null Profusion & Vedalken Archmage is the two strongest and most deadly ones. Both of them could easily draw you more Eggs to improve the loop or into the win con if you haven’t got it. They are also the ones which could allow your deck to function like the normal variant Eggs of drawing out your library.

Second sunrise

“I am still here in EDH.” – Second Sunrise

EDH Eggs, like its normal variant counterpart, is a combo deck and most EDH combo decks involve infinite loops. There several employed here in EDH Eggs. The basic combo here is pretty much the same as normal variant Egg; have lots of Mana Rocks and use lots of Eggs in one turn, using mainly Faith’s Reward & Second Sunrise to reuse the Mana Rocks and Eggs, and finally using Archaeomancer or Mnemonic Wall to repeatedly retrieve and recast the rebuild spells, rinse and repeat. Open the Vaults & Roar of Reclamation are also use but they can backfire if not used carefully since they also return opponents’ stuff. Normally they are use to start off the loop for returning Eggs or Mana Rocks which are already in the graveyard so they could be included into the loop of Reward & Sunrise. Sac outlets have to be use here to put Archaeomancer into the graveyard in order for you to be able to repeatedly cast Reward & Sunrise though. These sac outlets are also a vital part of the Reward & Sunrise loop as you need to put the Eggs and Mana Rocks in the graveyard to rebuild them with each Reward & Sunrise loop. Ashnod’s Altar & Krark-Clan Ironworks are the two most common ones as they provide the mana needed for casting Reward & Sunrise. Thopter Foundry & Zuran Orb are the other sac outlets which are used; Foundry can be a sub kill con with Sword of the Meek giving you Thopthers to attack or for Ironworks for extra mana; Zuran Orb let you sacrifice the Lands which you could reuse them for mana after you return them with Reward & Sunrise, very much like how Ghost Quarter is used in normal variant Eggs. Adding Mycosynth Lattice to the mix is brutal as it allows you sacrifice any permanents to Ironworks for more mana before you cast the rebuild spells. If you have it, the Auriok Salvagers & Lion’s Eye Diamond, an infinite combo by itself, is a very good addition which both gives you all the mana needed for the loop and also all the Storm count you need for Tendrils of Agony to go for the kill, which brings us to the kill con for EDH Eggs.

Temporal Mastery

Time is not a problem in Combo.

Unlike normal variant Eggs, the EDH Eggs kill con depends on what your Commander’s color identity is. For Sydri it is within the Epser shard colors. With the all sacrificing of the Artifacts, Disciple of the Vault would help you kill off an opponent or two in the process. As mentioned earlier, the repeatedly casting of Reward & Sunrise also generate tons of Storm count for Tendrils of Agony. The tons of mana generated can also be dumped into Goblin Cannon by putting its every activations on top of each other. Those tons of mana can also be dumped into Exsanguinate to just kill all your opponents in one short. If the above kill cons are gone, you can also go infinite turns with Time Sieve while you are at it with the infinite. Otherwise, also using the Reward & Sunrise loop and gaining infinite control of your opponents’ turns with Mindslaver could also leads everyone to just concede the game.

 

Summing it Up

Sydri, Galvanic Genius

“I am not just good. I am the Best.”

Sydri is one of those very good support Creature if Artifact is a sub thing in your deck, often maximizing the power of the Artifacts in your deck. Personally I would class her as those Build-around Commanders whereby you build your deck around her. Her casting cost is very low to be able to be recast even with Commander Tax. More ever with Artifact being her main theme, mana is kinda abundant with the Artifact mana sources. Her color identity is also very good for control and tutor cards.

Also recommended above, Sydri is very good for her color identity to be use as an EDH Eggs Commander. Although it may be argued that Oloro could serve the same purpose since they are both from the same shard, but Sydri stands out for her abilities. Sydri could be use in the early games while you are setting up the combo with her Artifact animating ability. People would leave you alone when you have mana open to animate and give Deathtouch to your Artifacts, especially if you have the Sydri + Caltrops combo. Tutors are also abundant in her color identity which will aid you to assemble your combo. Just be warned that Eggs is not a very sociable combo deck and be prepared to be hated much in the group…. VERY MUCH.

Do you also think that Sydri would fare well as an Artifact Commander or fare better as the Queen of Combo for an EDH Eggs deck? Let us know in the comments below. And thus with that, we shall end it for today article. Do stay tune for more reviews coming for the other Commanders from Commander 2013.

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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