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Sunday, May 28, 2017

Set Review: Commander 2015 Part 2 – Blue

May 16, 2016 by  
Filed under Review

"Come and Discover the Wisdom of Blue."

“Come and Discover the Wisdom of Blue.”

Hello my fellow EDH-ers and thank you for coming back for our Commander 2015 set review. For this article we are looking at the new Blue cards added in this set. As per previous article, we will look at each card in regard to their political in EDH and self-value in normal variant. So without further ado, let us begin.

 

Blue:

There are 7 mono Blue cards in the set as follows:-

 

Æthersnatch

Æthersnatch

  • This is a very interesting card which is not something new for Blue. Previously this spell had already been seen in other Counterspells which counter and steals the spell they countered. Such examples are the likes of Desertion & Spelljack. Notable the spell is a stronger version of Coldsnap’s Commandeer less alternate casting cost part. Æthersnatch is stronger in the sense that it can steal all type of spells and not just nonCreature spells like Commandeer. Playing all the mentioned cards, the group is a very good combination of “counter and steal” theme. A very nice addition to Blue decks. Definitely a must add if your deck is Steal Style.

  • The high cc of the spell is a hindrance for the card to work in normal variant considering the format it can be played in. Commandeer, although limited in its targets, is still a better choice over Æthersnatch strictly for its option of mana free alternate casting.

 

Broodbirth Viper

Broodbirth Viper

  • The Blue Myriad Creature of the set. The Viper is actually a pretty good addition for its card drawing combat damage trigger. Considering the advantage of Myriad in multi-player, the Viper can draw you a lot of cards with just one attack; if you are attacking the player who does not have a blocker to block and kill it. The only down side to the Viper would be its 5cc (4U), which can be justified for the card advantage it can generate. Still a nice addition though to any decks which can play it for its card advantage.

  • As Myriad has not much effect in normal variant, the Viper is just a very overpriced to cast Ophidian. Not too much of an impact there and definitely not a consideration for decks.

 

Gigantoplasm

Gigantoplasm

  • On first glance, this Shapeshifter is very similar to the very first Shapeshifter, Clone. From color, casting cost to its enter the battlefield ability; everything is the same. The only difference, and one which makes it stronger than Clone, is the extra ability it gain when it entered the battlefield. That ability to change its base power and toughness at will gives it an extra edge when choosing between it and Clone. Although one can always use both in the deck to increase the chance of drawing them. Gigantoplasm is a good addition if you need another “Clone” in the deck.

  • As much as Clone is not that much of an impact in normal variant, Gigantoplasm is also not much of an impact too. It is still to be noted that if there is a need to add in Clone in the deck, Gigantoplasm will be a much better choice over Clone simply for its base power and toughness changing ability.

 

Illusory Ambusher

Illusory Ambusher

  • This Cat Illusion is in my opinion a very brilliantly designed card. Flash gives it a mean to be a surprise blocker. Its base power of 4 also allows it to kill most of the Creatures it can block. Last but not least is the ability which I consider to the strong point of this Creature; drawing cards for each damage dealt to it. This makes it effectively a huge card draw when you cast it to block a high power attacker with the added bonus of killing off the attacker if its toughness is 4 or lesser. That is unless the attacker has Trample where it can just deal 1 damage to the Ambusher and the rest of the Trample damage going to you thus you only draw 1 card.

  • Nothing too fantastic to normal variant as the amount of card draw in the format is already far more superior compare to the Ambusher.

 

 

Mirror Match

Mirror Match

  • A turn table card which can really spoil an unsuspecting opponent’s game plan. Even though the tokens do not stay beyond the combat, many of them will be able to take out the attackers they blocked. It would be a great moment to witness for an opponent to confidently attack you only to be stun by this card. A nice addition to decks which can use it if the play group consist of many beatdown players.

  • Not that useful in normal variant. The casting cost is too high to make it effectively useful against the many Aggro decks in the format.

 

 

Mystic Confluence

Mystic Confluence

  • The Blue part of the Confluence cycle. The choices for this Blue part of the cycle are very good and versatile. Even if you just consider choosing either mode repeatedly for three times, the spell is still a great Instant with huge advantage. Because for just 5cc you are either; countering a spell unless its controller pays 9; bouncing three Creatures; drawing three cards. The power of the card only increases when you start mix and matching the modes. Regardless of what combination you choose, the spell will provide you with great advantages. A great add to all decks which can use it.

  • The spell may not be an impact in the early game due to its higher cc but will be a good additional as a counterspell in the mid and late game. I would think it is good to put two in a deck. Would be glad to hear from players who had tested it out in normal variant though.

 

 

Synthetic Destiny

Synthetic Destiny

  • The Destiny is in fact an Instant version of the Sorcery Mass Polymorph. Both spells do the same thing but Destiny is better due to it being an Instant. The Destiny actually reminds me a lot more like the Creatures; Caller of the Claw & Vile Redeemer. Both of those Creatures redeem you with tokens for each Creature you lost in the turn they entered the battlefield. This is a crucial turning point in EDH especially after a board sweep had hit the battlefield. The Destiny takes it a step further by exiling your Creatures and replace them with Creatures revealed from your library top. Exiling of the Creatures is not a big deal since they will be destroy by the board sweep anyway.

  • Not too big of an impact since the original Sorcery version did not have an actual deck to work on.

 

And with that we are done with the Blue. Do leave a comment of what you might think of the cards otherwise. If we had missed out some interesting ways to use them in either EDH or normal variant, do also share it with us. I shall end this article here for Blue. Do stay tune for review of the rest of the colors of the set. Till then…..

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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