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Friday, October 20, 2017

Set Review: Commander 2015 Part 3 – Black

May 17, 2016 by  
Filed under Review

"Join me on the Black side."

“Join me on the Black side.”

Welcome back fellow EDH-ers for another round of Commander 2014 set review. First of all, a big thank you for staying with this series of article till now. For today article we will look at the new Black cards added in this set. Again as per previous reviews, we shall also look at each card in regard to their political and self-value; also not forgetting to talk a little about how each might fare or impact in normal variant. So shall we begin?

 

Black:

There are 8 mono Black cards in the set and they are as follows:-

 

Banshee of the Dread Choir

Banshee of the Dread Choir

  • The Black Myriad Creature of the set. A pretty decent disruption Creature. There is some benefits to this Creature as you can choose who to disrupt with its combat damage trigger. Not a must play but a good hand disruption if needed.

  • As with other Myriad Creatures, this is just an oversize hand disruption Creature in normal variant.

 

Corpse Augur

Corpse Augur

  • A decent card draw. Although the Augur die trigger depends on the number of Creatures in a graveyard, it is better than most other cards in that you can choose which graveyard to determine its ability. This allows player to benefit from board sweep even when they did not have a lot of Creatures dying to the board sweep. Many similar Creatures to the Augur usually looks only at your graveyard instead of other player’s. The Augur also benefits its controller by allowing him or her to choose which graveyard to target for the card draw when his or her life is too low. What I personally like about the Augur is that its power and toughness of 4/2 also places it as a good attacker and an easy to die Creature for the die trigger.

  • Might be a good sideboard card for Suicide Black decks to refill their hand against Control decks or decks with many removals. Otherwise, the impact this card has on normal variant is not too big.

 

Daxos’s Torment

Daxos's Torment

  • This Enchantment is pretty strong when put in the right deck. By normal casting, it is effectively a 4cc 5/5 Flying and Haste Creature ensuring at least one attack when it enters the battlefield. The fact that it reverts back to an Enchantment after that allows it to escape most board sweep which are Sorceries. If the deck is built right with a considerable amount of Enchantments to trigger its Constellation, it will be a strong attacker.

  • The Enchantment works pretty much the same in normal variant. As per in EDH, it can be a very strong attacker which is hard to deal with. Supreme Verdict has been seeing lots of play in Legacy nowadays and the Torment is a few of those Creatures which the Verdict cannot get rid of. Given its 5/5 body, the Enchantment is definitely to be a target to be deal with as soon as possible which makes it a perfect Swords to Plowshare and Path to Exile bait, saving your other Creatures. An Enchantment style Suicide Black may be possible with the new Enchantment Creatures from Theros block. Some examples are Brain Maggot; Gnarled Scarhide; Grim Guardian; Herald of Torment; Master of the Feast; Nighthowler; Nyxborn Eidolon; Spiteful Returned; all of which are cheap and effective Creatures to constantly activate the Torment’s Constellation.

 

Deadly Tempest

Deadly Tempest

  • A very nice addition to Black arsenal of board sweep. This board sweep could effective be the killer to many token style or Creature rush decks as it makes the controllers of the swept Creatures lose life at the same time clearing the table. A good addition to Control decks.

  • The spell does not really cuts it in normal variant due to its high cc. Due to the fast pace of the normal variant, it may already be too late when one is able to cast this spell. It may be added as an additional board sweep but is not a must add in my opinion.

 

Dread Summons

Dread Summons

  • The benefits of the card lies in its X cc. This puts the card into the mana curve nicely whenever you draw it. Due to EDH multiplayer nature, it is still quite good even when X is 1 as the spell hits everyone. Putting X as 1 still yields you four cards in a four player game. Hitting a Creature while you do that will set you up for reanimation of those Creatures milled away. The best part I like about the spell are the Zombie tokens which come along like a bonus for hitting the jackpot. A very good Reanimation setup card.

  • Very much like in EDH, the Summons also serve the same purpose in normal variant for reanimation decks.

 

Scourge of Nel Toth

Scourge of Nel Toth

  • This Zombie Dragon reminds a lot of Haakon, Stromgald Scourge; a card from Coldsnap. Both have the unique casting from the graveyard ability. The Zombie Dragon is not a small threat to overlook. At 6/6 with Flying, it is easily a finisher and at the low cost of just BB. The only balance it has is the need to sacrifice two Creatures too when you cast it from the graveyard. That too can be consider as a sacrifice outlet if you look at it from another perspective. Depending on style, the Zombie Dragon is clearly a very powerful beatstix regardless.

  • Like in EDH, the Scourge is also the same effective Creature in normal variant. The sacrificing part can also be negated by using Creatures which comes back on their own making it looks as if they never die. Examples of such Creatures are Ashen Ghoul; Bloodghast; Ichorid; Nether Shadow; Nether Traitor.

 

Thief of Blood

Thief of Blood

  • This Vampire is like a reversed Vampire Hexmage. The Hexmage dies to steal all counters from a target permanent; the Thief only needs to enter the battlefield and it steals all counters from all permanents instead. That could be why it has such a high cc for just a 1/1 although it does gets +1/+1 counters for each counter it steals. Both Vampires are notable for being Planeswalkers killers too. A good add to your deck if your play group has a lot players using Planeswalkers.

  • The impact of this card on normal variant is quite restricted. It is very much a sideboard card as the biggest kill it can deal is to kill a Planeswalker. If that did not happen, it is just a very high cost Flying 1/1.

 

Wretched Confluence

Wretched Confluence

  • The Black part of the Confluence cycle. Yet another very well designed card with the choices provided. The best part of the spell is that it is an Instant. And together with the choices we are looking at a 5cc Instant, which if we chose one mode repeatedly for three times, is either; making a player pay 3 life to draw three cards; -2/-2 till end of turn for three target Creatures; or return three target Creature from your graveyard to your hand. As with the uniqueness of the Confluence cycle, the spell is versatile when you mix and match the choices as it provides card advantage, removal and recovery all in one card. What makes it more interesting is that the spell can also be your political tool as you can allow your allies to draw cards. A very recommended add to all decks which can use it.

  • Due to it being an Instant, the spell might be useful in normal variant as you can cast it during opponent’s turn and have mana open during your turn. The only down side to the spell is its high cc, probably made so to balance its effectiveness, otherwise the spell is quite playable in normal variant.

 

That is all we have for all the Black cards. Did we left out any other interesting ways to use the new cards? Do leave a comment of what you think and share with us the interesting ways to use them. I shall end it here for now for this article for Black. The review of the rest of the set shall follow up soon. Till then…..

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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