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Wednesday, May 24, 2017

Set Review: Commander 2015 Part 4 – Red

May 18, 2016 by  
Filed under Review

Purphoros, God of the Forge

“Feel the Rumble of the Chaotic Red.”

 

Hi and welcome back as we continue with the Commander 2015 set review where we are at the middle with the series of article. For today article we are looking at the new Red cards added in this set. As per usual we are looking at each card in regard to their political, self value and also talk a little about how each might fare or impact in normal variant. Short intro and recap done, let us begin then.

 

Red:

There are a total of 8 mono Red cards in the set as follows:-

 

Awaken the Sky Tyrant

Awaken the Sky Tyrant

  • This Enchantment reminds a lot of the “Sleeping” Enchantments Creatures series from the Urza block. Those Enchantments (Hidden Ancients; Lurking Skirge; Opal Archangel; Veiled Crocodile) are cast and enters the battlefield as Enchantments but wake up to become Creatures when certain conditions are met. What was missing from that cycle was that Red did not has any such Enchantment. Awaken the Sky Tyrant is sort of like that missing Red member of that cycle except that it is sacrificed to get a Dragon token. This is actually in some way better than the Sleeping Enchantment Creatures as you can create a horde of Dragon tokens with it if you are able to bring Awaken the Sky Tyrant back from the graveyard. Also the Enchantment is a good warning sign to tell your opponents to not consider you a damage target as they will have to deal with a 5/5 Flying body if they do. Overall, the Enchantment is not very powerful but a good and cheap way to get a big Flying attacker.
  • As mentioned earlier, this Enchantment from another perspective is actually a 4cc 5/5 Flying Dragon. Might be a good sideboard card for Red decks in mirror matchups.

 

Dream Pillager

Dream Pillager

  • Red has of lately had seen many such abilities or spells which allow the player to exile cards from the library top and cast or play them (Abbot of Keral Keep; Act on Impulse; Chandra, Pyromaster; Commune with Lava; Outpost Siege). Adding to the ranks, the Pillager gives you a chance at the top four cards but only the nonLand cards. In summary, the Pillager is pretty a much a four card draw every time it hit the home base when it attacks. Especially good if your deck is able to cast most of the spells. Those chances are also increase if you can pump Pillager’s power, although not too recommendable as you might not be able to cast all those exiled spells.
  • The ability is good but the high cc puts it at not so good for Legacy even as a reanimated target. Furthermore as a reanimated target, you might hit some other reanimate targets when you trigger its ability ending up exiling those targets as you normally cannot cast them.

 

Fiery Confluence

Fiery Confluence

  • The Red part of the Confluence cycle. Although set at Sorcery speed, this spell is still pretty powerful for its relatively low casting cost. Choosing the same mode for three times make this spell either deals 3 damage to each Creature; deals 6 damage to each opponent; or destroy three target Artifact. As with all the Confluence cycle, the spell strongest point is in its versatility but what really caught my eye was its 4cc for 6 damage to all opponents mode. Not a lot of Red spells have that kind of a firepower and at such low cost.
  • A good addition to Red decks in normal variant for its versatility. It can be added to the range of damage spells like Fireblast for high damage finish on opponents. Not a must add but considerable choice.

 

Magus of the Wheel

Magus of the Wheel

  • Following the footsteps of the Magus cycles from Time Spiral block, this Magus which is the Wheel of Fortune with legs, is the sole member of the Magus cycle copying a famous Sorcery. Adding on the list of Wheel spells, it is a good addition to refill the hand. The Magus also serve as a political tool to make allies as you give everyone a free hand. The Magus is good add to decks which need an extra Wheel effect. A good addition but not a definite add to all decks.
  • Wheel of Fortune is used in Aggro Red decks to refill the hand as these decks tends to run out of cards in hand fast. The Magus provides a body for you to beat down with before you reach a zero hand. When that happens, you can then use the Magus to refill your hand. Interesting Creature for the normal variant.

 

Meteor Blast

Meteor Blast

  • When I first looked at this spell it reminded me a lot of Comet Storm, another Red spell. Both spells deal an amount of damage to each of the chosen targets of the spells. Comparing both, Comet Storm is a bit less appealing compare to Meteor Blast in regards to amount of mana spent. For the same damage of 4 to a target, Meteor Blast will cost only 4cc but Comet Storm will cost 6cc. Both spells cost the same to go beyond one target. The good thing about both of them is that both allows you to choose your targets and Meteor Blast is much cheaper to use than Comet Storm. All in all, Meteor Blast is a nice selective damage spell to add to your deck for damage purpose.
  • The spell can serve as a nice additional selective board sweep taking the big guys although Firestorm can also does the same thing at a cheaper cost but it requires cards from your hand. What I see here is that Meteor Blast has the advantage of being easier to target more targets than Firestorm. Blast only requires more mana to target more targets but Firestorm uses cards in your hand to determine its number of targets and damage too. Firestorm was used effectively in reanimator decks as a discard outlet. But looking at out of the reanimator theme, Meteor Blast is a better choice to use as just a damage source. It is not quite too overly powerful and cheap to use as a removal

 

Mizzix’s Mastery

Mizzix's Mastery

  • A spell which “reanimate” Instant and Sorcery. The Mastery allows you to cast a copy of an Instant or Sorcery from your graveyard. What makes this spell interesting is its Overload mode which acts like a “Living Death” of sorts for all the Instants and Sorceries in your graveyard. Contrary to other spell copying spells, Mastery actually casts those copies of spells it exile thus they all count towards Storm count. This is very useful if you are building on a combo deck of sorts. Definitely a late game play. The Mastery belongs those cards which are very specific in their purpose. In this case, it is to cast multiple spells all at once. Due to that, Mastery is not a card that you can just add to any deck in my opinion but require specific combo deck to truly shine.
  • The impact of Mastery seems quite unknown to me for now but it looks promising to me as a piece of a combo deck. Having the ability to cast multiple spells for free is no joke as we had seen it been done before in Perfect Storm decks using Mind’s Desire. Mastery may well be the next Mind’s Desire. I am actually quite anticipating for such a deck to be made.

 

Rite of the Raging Storm

Rite of the Raging Storm

  • I like it how the Enchantment packs every EDH aspect all into one; gaining political ground at the table, packs with a fail-safe preventing betrayal attacks from allies who would unthankfully use the tokens you gave them to attack you. The Enchantment is good for use to speed up the game as the Elemental tokens it produce are not by any means small. Even though it prevents those tokens from attacking the controller of the Enchantment, opponents will think twice before getting rid of it. After all who will mind having a free 5/1 attacker during their turn; unless you are the target being attacked every turn. If you feel evil, you may cast Obliterate and other similar board sweep after having the Enchantment on the battlefield and watch as everyone go into chaos mode and tear each other apart. A very good political tool for Red from this set.
  • Free Creatures always a good resource in MtG. The Rite feel very similar to Assemble the Legion to me. The cc is a bit on the high end for the Rite to actually shine in normal variant though. To be honest, Goblin Assault or Goblin Rabblemaster may actually seems like a better choice for the same role.

 

Warchief Giant

Warchief Giant

  • The Red Myriad Creature of the set. A very basic Haste attacker. The cc and power is also a very commonly seen combination. Quite a good card to add in your deck as an efficient attacker.
  • Like other Myriad Creature in normal variant, this is just a 5cc 5/3 Creature with Haste. Nothing too fantastic at that.

 

Do you think otherwise of any of the cards we have review; or have found some other interesting ways to use them, do share it with us in the comments below. And with that, we shall end it here with all the Red cards of the set. Do come back for more review with the rest of mono color of the set coming up soon. Till then…..

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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