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Thursday, July 27, 2017

Set Review Commander 2015 – Anya, Merciless Angel

July 12, 2016 by  
Filed under Commander/General Ideas, Review

Hello and welcome back to another Commander review for Commander 2015 set. Today featured Commander is the on the other side of the military-minded color combination of Boros. Boros has always been well known for its ability to end games the fast and furious way. Many decks of the color combination are famous for having low cost mid to high power Creatures who will hit the opponents in the early games and then the player will finish off the opponents with damage spells of sorts. Today feature Commander is also along the line of cheap Creatures which chip away at your opponents before you finish them off.

 

Swift End

Anya, who at present of unknown origins, is an Angel who is well-known for her mercilessness. She known to be able to draw strength from the weakness of her enemies and delivers death to them. Perhaps the only mercy she has for her enemies is that she grants quick death to the deserving when lives are near their inevitable close, sparing no one at that.
This can be seen in her stats below.

Anya, Merciless Angel

Card Name: Anya, Merciless Angel

CMC: 3RW

Types: Legendary Creature – Angel

Card Text: Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.

As long as an opponent’s life total is half less than half his or her starting life total, Anya has indestructible.

P/T: 4/4

Anya has a very basic stats for an Angel; 5cc for a 4/4 Flying. It is her two other abilities which made her stand out from other Angels. These two abilities are also what showcase her “Merciless”. Acting as a “political tool”, Anya becomes bigger as more of your opponents go below half of their starting life total. In EDH terms, that would usually means less than 20. What impresses me is that she not only gets bigger when opponents’ starting life total is half but gets bigger for each opponent at that. This becomes a win more situation as you get a bigger beat stix to quickly end off your opponents with. In our playgroup a usual EDH game consists of four players, that will be a total of +9/+9 when all opponents are at the required life total. What makes Anya even more deadly is that normally a Creature growing at her rate will be the target of removal or board sweep. Anya also comes with Indestructible as she gets pump up. Taking into account of at least one opponent reaching the life requirement, Anya is already a pretty efficient Creature costing only 5cc for a Flying Indestructible 7/7 Creature. Not too shabby for a beat stix in my opinion.

 

Half Life

Heartless Hidetsugu

“I won’t ask for too much. Just give me half your life.”

 

In order to benefit from Anya’s power ups, you have to get your opponents life total down the half mark of starting life. That may seems easier in normal variant as that is only 10 life to go. But for EDH, that is 20 life. That is equivalent to killing an opponent in normal variant. EDH games are chaos and although it is a free for all game, people will not help you if they know Anya will be coming. Then it becomes a difficult task to get everyone to half life alone. Luckily for those who really want it to happen, we have done a search up and found below ways which can get the job done real quick. Do note that some of these ways are very chaos-minded and you may end up losing the game instead. Also some of the ways are not of Anya color identity which means that Anya will be a normal Creature if you will to use those ways.

 

Blood Tribute Make target opponent loses half of his or her life. Kicker to gain the life lost.
Ebonblade Reaper Half player life total when it deals combat damage to that player.
Goblin Game Major life loss during resolving and ending with losing of half life.
Havoc Festival Stop life gain. Begins pumping Anya after the Festival enters the battlefield as you pass the turn to each opponent.
Heartless Hidetsugu Instant pump to the max for Anya when activated.
Quietus Spike / Scytheclaw Equip to Anya or any Creature to deal the half life to opponent.
Malignus Power and toughness is equal to half of highest life total among opponents, rounded up. Bonus ability of damage dealt by it cannot be prevented.
Raving Dead Randomly attack and reduce a player life to half when it deal combat damage to that player.
Temporal Extortion Get an extra turn or pumps up Anya. Win-win situation.

 

Scytheclaw

Weapon of Half Destruction

 

As you can see above, there are not a lot of quick ways to get opponents to the half life mark though. A lot of them are also out of Anya color identity too. If you did not draw into it, then it is going to be a long game to pump Anya up. Luckily Anya color identity of Red has many ways to constantly deal damage to your opponents. This will help to quickly get to the half life mark for Anya and also kill your opponents along the way. With the constant damage, you may not even need Anya to attack at all. A zero life opponent is a win too. Below are some of such ways you can consider.

 

Limited edition Doomsday Device.

Limited edition Doomsday Device.

 

Ancient Runes Punishes players who play heavily on Artifacts at each of their upkeep.
Armageddon Clock Deals damage at the beginning of your draw step to each player equal to number of Doom counters, which increases by one at your upkeep, on it. Any player may pay 4 to remove a Doom counter from it during their upkeep step. Good way to soft lock opponents’ mana.
Barbed Wire Deals 1 damage to the player at the beginning of that player’s upkeep.
Black Vise Choose an opponent when this enters the battlefield. Deals X damage to chosen player at the beginning of chosen player’s upkeep, where X is number of cards in his or her hand minus 4.
Bulwark Deals damage at the beginning of your upkeep to target opponent where the damage is equal to the number of cards in your hand minus number of cards in that opponent’s hand.
Copper Tablet Deals 1 damage to player at his or her upkeep.
Curse of the Pierced Heart Curse which deals 1 damage to the enchanted player at his or her upkeep.
Ebony Owl Netsuke Deals 4 damage to the opponent if that player has seven or more cards in hand at his or her upkeep.
Flayer of the Hatebound Whenever it or another Creature enters the battlefield from your graveyard, that Creature deal damage equal to its power to a target.
Gibbering Fiend ETB deals 1 damage to each opponent. Delirium deals 1 damage to opponent at his or her upkeep.
Hellfire Mongrel Deals 2 damage to opponent if that player has two or fewer cards in hand at his or her upkeep.
Honden of Infinite Rage Deals damage equal to number of Shrines you control to target Creature or player at your upkeep.
Iron Maiden Deals X damage to the opponent at the beginning of each of their upkeep, where X is number of cards in his or her hand minus 4.
Jinxed Choker Control changes to opponent at the end step and gains a charge counter. Deals damage equal number of charge counters on it to you at your upkeep.
Jinxed Idol Deals 2 damage to your at your upkeep. Sacrifice a Creature to switch control.
Jinxed Ring Deals 1 damage whenever a nontoken permanent is put into your graveyard. Sacrifice a Creature to switch control.
Lavaborn Muse Deals 3 damage to opponent if that player has two or fewer cards in hand at his or her upkeep.
Magmatic Force Deals 3 damage to a target at each upkeep.
Misers’ Cage Deals 2 damage to opponent if that player has five or more cards in hand at his or her upkeep.
Oath of Mages At player’s upkeep, that player chooses target player who has more life than him or her and is his or her opponent, then the first player may have Oath deals 1 damage to the second player.
Obsidian Fireheart Put Blaze counters on Lands to burn the Lands’ controllers.
Outpost Siege Choose Dragons and has it deals 1 damage to a target whenever your Creatures leaves the battlefield.
Pandemonium Whenever Creature enters the battlefield, that Creature’s controller may have it deal damage equal to its power to a target.
Paupers’ Cage Deals 2 damage to opponent if that player has two or less cards in hand at his or her upkeep.
Power Surge At each player’s upkeep, deals damage equal to number of untapped Lands that player controlled at the beginning of the turn. Punishes Control players.
Purphoros, God of the Forge Deals 2 damage to each opponent whenever another Creature enters the battlefield under your control.
Rackling Deals X damage to each opponent at his or her upkeep, where X is 3 minus the number of cards in his or her hand.
Rivalry Deals 2 damage to the player at his or her upkeep if he or she controls more Lands than each other player.
Scalding Tongs Deals 1 damage to target opponent at your upkeep if you have three or fewer cards in hand.
Sin Prodder A risky double edge card to play in multi-player games. On one hand, opponents can deny you good cards; but on the other hand, they will take major damage as they do so as EDH is full of high cc bomb spells.
Skullcage Deals 2 damage to opponent unless he or she has exactly three or exactly four cards in hand at his or her upkeep.
Sulfuric Vortex At each player’s upkeep deals 2 damage to that player. Prevents life gain also.
The Rack Choose an opponent when this enters the battlefield. Deals X damage to chosen player at the beginning of chosen player’s upkeep, where X is 3 minus the number of cards in his or her hand.
Thumbscrews Deals 1 damage to target opponent at your upkeep if you have five or more cards in hand.
Tovolar’s Magehunter Deals 2 damage to the opponent whenever he or she casts a spell.
Viseling Deals X damage to each opponent at his or her upkeep, where X is the number of cards in his or her hand minus 4.
Witch Hunt Deals 4 damage to your at the beginning of your upkeep. Randomly change control to opponent at the end of turn.
Wheel of Torture Deals X damage to the opponent at the beginning of each of their upkeep, where X is 3 minus the number of cards in his or her hand.

 

Witch Hunt

“Here’s one. Burn her.”

 

Conclusion

Anya, Merciless Angel

“The Weak will not win.”

Anya is a win more Creature. Her abilities are mostly geared towards killing your opponents fast. And when one reach the end, Anya becomes even stronger. You can choose to leave near death opponents alive just to get her more pump up; although that is not so recommended as those opponents may recover if you let them live. You can use the “constant damage” way to ensure Anya gets her pumps. Just be warn though that if you play the tactic often, opponents may aim to take you out first as you are the most dangerous one at the table. In simple terms, Anya acts as the perfect finisher to end the game as she hit harder when opponents are near death. If you like fast games, Anya is a fitting Commander to play with.

 

What do you think of the Angel of swift death? Is she good enough to be your Commander or just another normal beat stix in the deck? Share with us your thoughts in the comments below. For now we shall end it here for today article. We hope to see you in the next article for Commanders from Commander 2015. Till then….

 

This is yours truly, Edward “Reaper King” Leong, signing off.

:D~

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