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Friday, April 18, 2014

Theros: Bestow EDH Voltron more Power

December 7, 2013 by  
Filed under Review

Theros provide an interesting way to improve MTG’s Commander diversity. Bestow is one of the new mechanic that I found most interesting and choose to start with it first. In this blog post, we will discuss the advantages and disadvantages of Bestow and how it benefits in certain deck types.   Advantages Let’s have a […]

EDH Land Destruction decks: is it really unbeatable?

June 30, 2013 by  
Filed under Deck Ideas

I have a confession. I thought EDH Land destruction 1v1 deck is undefeated, second against a Blue Counter all Deck. However, I have this nagging feeling in my head, how can I claim something without facts to back it up? Thus, I create a simple and cheap EDH 1v1 Land destruction deck, using Radha, Heir […]

Commander Review:Dragon’s Maze – Varolz, the Scar-Striped feeds and fills the Grave

May 6, 2013 by  
Filed under Commander/General Ideas, Review

This wouldn’t be a long blogpost because someone has done a good job reviewing this legendary creature. Adam Styborski article for Daily MTG gives a better idea on how we should play Varolz. So what should I discuss here that you might be interested in? Since Adam’s blogpost is full of synergy and how to […]

Commander Review: Dragon’s Maze – A Changed Man, Vorel of the Hull Clade

May 4, 2013 by  
Filed under Commander/General Ideas, Review

Vorel of the Hull Clade looks promising to me. Although I have to admit, this card is hard to abuse, and play around it. But because of the color this guy has, green and blue, I am sure there are a lot of choices we can play. So let’s look at Vorel’s ability again.   […]

Commander Review: Dragon’s Maze – Teysa, Envoy of Ghosts & Overly Attached Girl Friend

April 29, 2013 by  
Filed under Commander/General Ideas, Review

I have a confession to make. Building Teysa as a general and a good deck that make use of her ability isn’t easy. Let’s have another look at Teysa, shall we?   Teysa, Envoy of Ghosts Legendary Creature — Human Advisor, 5WB (7) Vigilance, protection from creatures Whenever a creature deals combat damage to you, […]

Commander Review: Dragon’s Maze – Tajic, Blade of the Legion the One Man Battalion

April 23, 2013 by  
Filed under Commander/General Ideas, Review

Tajic holds promise of a new Voltron deck. Or should I say Con-tron (Control + Voltron = Con-tron) deck. Tajic has the color, and the ability to give you a small advantage to achieve positive control on the board and tempo. In this blogpost we will be looking not only his advantages and how to […]

Commander Review: Dragon’s Maze – The Created Running Man, Melek, Izzet Paragon

April 18, 2013 by  
Filed under Commander/General Ideas, Review

Melek can provide something that Niv-Mizzet can’t. Free spells and increase your hand size virtually by one. Let’s look at its ability again: Play with the top card of your library revealed. You may cast the top card of your library if it’s an Instant or Sorcery card. Whenever you cast an Instant or Sorcery […]

Commander Review: Dragon’s Maze – Mind Funeral, Mirko Vosk, Mind Drinker

April 17, 2013 by  
Filed under Commander/General Ideas, Review, Strategy

Today we shall review Mirko Vosk, Mind Drinker, the Maze Runner from House Dimir, the champion from the guild of milling. Milling is a slow and hard way to win in MtG as you attack the library instead of the player. That translates to 60 cards to defeat an opponent rather than 20 life in […]

Commander Review: Dragon’s Maze – Final Detainment, Lavinia of the Tenth

April 13, 2013 by  
Filed under Commander/General Ideas, Review, Strategy

The final end game is here. Dragon’s Maze, the final expansion of the Return to Ravnica block is finally here. Like a contest of battle royale, Dragon’s Maze is the race for the ten guilds of Ravnica to determine who shall rule the whole plane. After finding the maze, Niv Mizzet announces the race to […]

EDH MtG Gatecrash Review: Mutant Evolve for Elder Dragon Highlander

February 18, 2013 by  
Filed under Review

So far, everything we reviewed about Gatecrash’s new mechanic has been negative. Bloodrush makes players lose cards but some cards are actually worth it. Cipher gives card advantages generally, but those cards are unable to shine thanks to some other cards. Battalion has no synergy. Extort is a little boy bully his way for peanut […]

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